Difference between revisions of "Level ID"
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| ''(none)'' | | ''(none)'' | ||
| Second gem for [[Plant Food]] (yellow) | | Second gem for [[Plant Food]] (yellow) | ||
+ | |- | ||
+ | | <code>3F</code> | ||
+ | | <code>!</code> | ||
+ | | ''(none)'' | ||
+ | | ''(none)'' | ||
|} | |} | ||
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| <code>3F</code> | | <code>3F</code> | ||
| <code>!</code> | | <code>!</code> | ||
+ | | ''(none)'' | ||
| Coco's gem, from obtaining all 30 gold relics. | | Coco's gem, from obtaining all 30 gold relics. | ||
|} | |} | ||
Level <code>v</code> (1F), [[Rings of Power]], appears in the S2 directory rather than S1. | Level <code>v</code> (1F), [[Rings of Power]], appears in the S2 directory rather than S1. |
Latest revision as of 01:10, 6 April 2023
Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9
), an uppercase or lowercase ASCII letter (a-z
, A-Z
), an underscore (_
) or an exclamation point (!
). For letters, this character is case-sensitive, for instance level g
is different from level G
.
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.
Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j
which matches hex ID 13
; therefore, its data is held in the files S0000013.NSD
and S0000013.NSF
.
Tables matching level names to character codes and hex values for each game are presented below.
Crash 1
Hex | # | Level Name |
---|---|---|
00
|
0
|
(none) |
01
|
1
|
(none) |
02
|
2
|
(none) |
03
|
3
|
Cortex Power |
04
|
4
|
(unused) Cavern Level |
05
|
5
|
Generator Room |
06
|
6
|
Heavy Machinery |
07
|
7
|
Toxic Waste |
08
|
8
|
Pinstripe (Boss 4) |
09
|
9
|
N. Sanity Beach |
0A
|
a
|
Papu Papu (Boss 1) |
0B
|
b
|
(none) |
0C
|
c
|
Jungle Rollers |
0D
|
d
|
(none) |
0E
|
e
|
Boulders |
0F
|
f
|
Upstream |
10
|
g
|
(none) |
11
|
h
|
Hog Wild |
12
|
i
|
The Great Gate |
13
|
j
|
Boulder Dash |
14
|
k
|
Road to Nowhere |
15
|
l
|
Rolling Stones |
16
|
m
|
The High Road |
17
|
n
|
Ripper Roo (Boss 2) |
18
|
o
|
Up The Creek |
19
|
p
|
Map, Main Menu, Title Sequence |
1A
|
q
|
Native Fortress |
1B
|
r
|
Nitrus Brio (Boss 5) |
1C
|
s
|
Temple Ruins |
1D
|
t
|
Jaws of Darkness |
1E
|
u
|
Whole Hog |
1F
|
v
|
Dr. Neo Cortex (Boss 6) |
20
|
w
|
The Lost City |
21
|
x
|
Koala Kong (Boss 3) |
22
|
y
|
(unused) Stormy Ascent |
23
|
z
|
Sunset Vista |
24
|
A
|
Bonus Round (Tawna - short version) |
25
|
B
|
Bonus Round (Nitrus Brio) |
26
|
C
|
Bonus Round (currently unknown) |
27
|
D
|
(none) |
28
|
E
|
Lights Out |
29
|
F
|
The Lab |
2A
|
G
|
Fumbling in the Dark |
2B
|
H
|
(none) |
2C
|
I
|
The Great Hall |
2D
|
J
|
Level Completion Screen |
2E
|
K
|
Slippery Climb |
2F
|
L
|
(none) |
30
|
M
|
(none) |
31
|
N
|
(none) |
32
|
O
|
(none) |
33
|
P
|
Bonus Round (Tawna - long version) |
34
|
Q
|
Bonus Round (Dr. Neo Cortex) |
35
|
R
|
(none) |
36
|
S
|
(none) |
37
|
T
|
Castle Machinery |
38
|
U
|
Intro |
39
|
V
|
Ending |
3A
|
W
|
(none) |
3B
|
X
|
(none) |
3C
|
Y
|
(none) |
3D
|
Z
|
(none) |
3E
|
_
|
(none) |
3F
|
!
|
(none) |
Level 4
is in an older file format and is not properly compatible with the game engine.
Prerelease Versions
There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.
Hex | # | Level Name |
---|---|---|
01
|
1
|
Test Area |
02
|
2
|
Lava Cave Level |
04
|
4
|
Cavern Level |
0B
|
b
|
Cliff Level |
0D
|
d
|
Waterfall Level |
10
|
g
|
2D Donkey Kong |
2B
|
H
|
(none) |
Level 2
and level g
(10) are in significantly older versions of the game's file format and are not compatible with the game engine. Level H
(2B) is non-existent and is placed before "Fumbling in the Dark" in the proto map. The other levels are unfinished and contain some compatibility issues.
Crash 2
The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).
Each ID for a level is also used for that level's crystal and box gem. Some levels have an additional (non-box) gem. In this case, the ID for this extra gem is stolen from another level ID which does not have a box gem. These extra gem associations are listed below.
Hex | # | Level name | Associated gem |
---|---|---|---|
01
|
1
|
(none) | Second gem for Hang Eight |
02
|
2
|
Warp Room (en/ja) | Second gem for Air Crash |
03
|
3
|
Tiny Tiger (Boss 3) | Second gem for Sewer or Later |
04
|
4
|
(none) | Second gem for Road to Ruin |
05
|
5
|
(none) | Second gem for Piston It Away |
06
|
6
|
Ripper Roo (Boss 1) | Second gem for Night Fight |
07
|
7
|
Dr. Neo Cortex (Boss 5) | Second gem for Spaced Out |
08
|
8
|
Komodo Bros. (Boss 2) | Second gem for Diggin' It |
09
|
9
|
N. Gin (Boss 4) | Second gem for Cold Hard Crash |
0A
|
a
|
Sewer or Later | Box gem |
0B
|
b
|
(none); Test jungle level (jungle1) | (none) |
0C
|
c
|
Night Fight | Box gem |
0D
|
d
|
Hangin' Out | Box gem |
0E
|
e
|
Snow Go | Box gem |
0F
|
f
|
Ruination | Box gem |
10
|
g
|
Piston it Away | Box gem |
11
|
h
|
Snow Biz | Box gem |
12
|
i
|
Rock It | Box gem |
13
|
j
|
Cold Hard Crash | Box gem |
14
|
k
|
(none) | (none) |
15
|
l
|
Diggin' It | Box gem |
16
|
m
|
Road to Ruin | Box gem |
17
|
n
|
Un-Bearable | Box gem |
18
|
o
|
Crash Dash | Box gem |
19
|
p
|
Hang Eight | Box gem |
1A
|
q
|
Pack Attack | Box gem |
1B
|
r
|
Crash Crush | Box gem |
1C
|
s
|
Intro | (none) |
1D
|
t
|
Bear It | Box gem |
1E
|
u
|
Turtle Woods | Box gem |
1F
|
v
|
The Pits | Box gem |
20
|
w
|
Air Crash | Box gem |
21
|
x
|
Plant Food | Box gem |
22
|
y
|
Bear Down | Box gem |
23
|
z
|
The Eel Deal | Box gem |
24
|
A
|
Bee-Having | Box gem |
25
|
B
|
Totally Bear | Box gem |
26
|
C
|
Spaced Out | Box gem |
27
|
D
|
Totally Fly | Box gem |
28
|
E
|
100% Ending | (none) |
29
|
F
|
Normal Ending | (none) |
2A
|
G
|
(none) | (none) |
2B
|
H
|
(none) | (none) |
2C
|
I
|
(none) | (none) |
2D
|
J
|
Warp Room (es; PAL only) | (none) |
2E
|
K
|
Warp Room (fr; PAL only) | (none) |
2F
|
L
|
Warp Room (de; PAL only) | (none) |
30
|
M
|
Warp Room (it; PAL only) | (none) |
31
|
N
|
(none) | (none) |
32
|
O
|
(none) | (none) |
33
|
P
|
(none) | (none) |
34
|
Q
|
(none) | (none) |
35
|
R
|
(none) | (none) |
36
|
S
|
(none) | (none) |
37
|
T
|
(none) | (none) |
38
|
U
|
(none) | (none) |
39
|
V
|
(none) | Second gem for Ruination |
3A
|
W
|
(none) | Second gem for Snow Go (red) |
3B
|
X
|
Game Over | Second gem for The Eel Deal (green) |
3C
|
Y
|
Title Screen | Second gem for Bee-Havin' (purple) |
3D
|
Z
|
(none) | Second gem for Turtle Woods (blue) |
3E
|
_
|
(none) | Second gem for Plant Food (yellow) |
3F
|
!
|
(none) | (none) |
Crash 3
To do: Add gem ID's for Area 51?, Rings of Power.
Each ID for a level is also used for that level's crystal, relic, and box gem. Some levels have an additional (non-box) gem. In this case, the ID for this extra gem is stolen from another level which does not have a box gem. These extra gem associations are listed below.
Hex | # | Level Name | Associated Gem |
---|---|---|---|
00
|
0
|
(none) | |
01
|
1
|
(none) | Second gem for Bone Yard |
02
|
2
|
Warp Room | Second gem for Tomb Time |
03
|
3
|
Dingodile (Boss 2) | Second gem for Dino Might! |
04
|
4
|
N. Tropy (Boss 3) | Second gem for Sphynxinator |
05
|
5
|
N. Gin (Boss 4) | Second gem for Future Frenzy |
06
|
6
|
Tiny (Boss 1) | Second gem for Gone Tomorrow |
07
|
7
|
Dr. Neo Cortex (Boss 5) | Second gem for Bug Lite |
08
|
8
|
(none) | |
09
|
9
|
(none) | |
0A
|
a
|
Orient Express | Box gem |
0B
|
b
|
Toad Village | Box gem |
0C
|
c
|
Bone Yard | Box gem |
0D
|
d
|
Tell No Tales | Box gem |
0E
|
e
|
Under Pressure | Box gem |
0F
|
f
|
Gee Wiz | Box gem |
10
|
g
|
Dino Might! | Box gem |
11
|
h
|
Midnight Run | Box gem |
12
|
i
|
Tomb Time | Box gem |
13
|
j
|
Bye Bye Blimps | Box gem |
14
|
k
|
Road Crash | Box gem |
15
|
l
|
Hog Ride | Box gem |
16
|
m
|
Hang'em High | Box gem |
17
|
n
|
Mad Bombers | Box gem |
18
|
o
|
Tomb Wader | Box gem |
19
|
p
|
Makin' Waves | Box gem |
1A
|
q
|
High Time | Box gem |
1B
|
r
|
Future Frenzy | Box gem |
1C
|
s
|
Deep Trouble | Box gem |
1D
|
t
|
Double Header | Box gem |
1E
|
u
|
Sphynxinator | Box gem |
1F
|
v
|
Rings of Power | Box gem |
20
|
w
|
Orange Asphalt | Box gem |
21
|
x
|
Ski Crazed | Box gem |
22
|
y
|
Flaming Passion | Box gem |
23
|
z
|
Gone Tomorrow | Box gem |
24
|
A
|
Bug Lite | Box gem |
25
|
B
|
Area 51? | Box gem |
26
|
C
|
Eggipus Rex | Box gem |
27
|
D
|
Hot Coco | Box gem |
28
|
E
|
Opening Cutscene (en/ja) | |
29
|
F
|
Any% Ending | |
2A
|
G
|
100% Ending | |
2B
|
H
|
(none) | |
2C
|
I
|
(none) | |
2D
|
J
|
Opening Cutscene (es; PAL only) | |
2E
|
K
|
Opening Cutscene (fr; PAL only) | |
2F
|
L
|
Opening Cutscene (de; PAL only) | |
30
|
M
|
Opening Cutscene (it; PAL only) | |
31
|
N
|
(none) | |
32
|
O
|
(none) | |
33
|
P
|
(none) | |
34
|
Q
|
(none) | |
35
|
R
|
(none) | |
36
|
S
|
(none) | |
37
|
T
|
(none) | |
38
|
U
|
(none) | |
39
|
V
|
(none) | |
3A
|
W
|
Intermission Vortex | Second gem for Deep Trouble (red) |
3B
|
X
|
Game Over | Second gem for Flaming Passion (green) |
3C
|
Y
|
Title Screen | Second gem for High Time (purple) |
3D
|
Z
|
(none) | Second gem for Tomb Wader (blue) |
3E
|
_
|
(none) | Second gem for Hang'em High (yellow) |
3F
|
!
|
(none) | Coco's gem, from obtaining all 30 gold relics. |
Level v
(1F), Rings of Power, appears in the S2 directory rather than S1.