Level ID

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Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9), an uppercase or lowercase ASCII letter (a-z, A-Z), an underscore (_) or an exclamation point (!). For letters, this character is case-sensitive, for instance level g is different from level G.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j which matches hex ID 13; therefore, its data is held in the files S0000013.NSD and S0000013.NSF.

Tables matching level names to character codes and hex values for each game are presented below.

Crash 1

Hex # Level Name
00 0 (none)
01 1 (none)
02 2 (none)
03 3 Cortex Power
04 4 (unused) Cavern Level
05 5 Generator Room
06 6 Heavy Machinery
07 7 Toxic Waste
08 8 Pinstripe (Boss 4)
09 9 N. Sanity Beach
0A a Papu Papu (Boss 1)
0B b (none)
0C c Jungle Rollers
0D d (none)
0E e Boulders
0F f Upstream
10 g (none)
11 h Hog Wild
12 i The Great Gate
13 j Boulder Dash
14 k Road to Nowhere
15 l Rolling Stones
16 m The High Road
17 n Ripper Roo (Boss 2)
18 o Up The Creek
19 p Map, Main Menu, Title Sequence
1A q Native Fortress
1B r Nitrus Brio (Boss 5)
1C s Temple Ruins
1D t Jaws of Darkness
1E u Whole Hog
1F v Dr. Neo Cortex (Boss 6)
20 w The Lost City
21 x Koala Kong (Boss 3)
22 y (unused) Stormy Ascent
23 z Sunset Vista
24 A Bonus Round (Tawna - short version)
25 B Bonus Round (Nitrus Brio)
26 C Bonus Round (currently unknown)
27 D (none)
28 E Lights Out
29 F The Lab
2A G Fumbling in the Dark
2B H (none)
2C I The Great Hall
2D J Level Completion Screen
2E K Slippery Climb
2F L (none)
30 M (none)
31 N (none)
32 O (none)
33 P Bonus Round (Tawna - long version)
34 Q Bonus Round (Dr. Neo Cortex)
35 R (none)
36 S (none)
37 T Castle Machinery
38 U Intro
39 V Ending
3A W (none)
3B X (none)
3C Y (none)
3D Z (none)
3E _ (none)
3F ! (none)

Level 4 is in an older file format and is not properly compatible with the game engine.

Prerelease Versions

There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.

Hex # Level Name
01 1 Test Area
02 2 Lava Cave Level
04 4 Cavern Level
0B b Cliff Level
0D d Waterfall Level
10 g 2D Donkey Kong
2B H (none)

Level 2 and level g (10) are in significantly older versions of the game's file format and are not compatible with the game engine. Level H (2B) is non-existent and is placed before "Fumbling in the Dark" in the proto map. The other levels are unfinished and contain some compatibility issues.

Crash 2

The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).

Each ID for a level is also used for that level's crystal and box gem. Some levels have an additional (non-box) gem. In this case, the ID for this extra gem is stolen from another level ID which does not have a box gem. These extra gem associations are listed below.

Hex # Level name Associated gem
01 1 (none) Second gem for Hang Eight
02 2 Warp Room (en/ja) Second gem for Air Crash
03 3 Tiny Tiger (Boss 3) Second gem for Sewer or Later
04 4 (none) Second gem for Road to Ruin
05 5 (none) Second gem for Piston It Away
06 6 Ripper Roo (Boss 1) Second gem for Night Fight
07 7 Dr. Neo Cortex (Boss 5) Second gem for Spaced Out
08 8 Komodo Bros. (Boss 2) Second gem for Diggin' It
09 9 N. Gin (Boss 4) Second gem for Cold Hard Crash
0A a Sewer or Later Box gem
0B b (none); Test jungle level (jungle1) (none)
0C c Night Fight Box gem
0D d Hangin' Out Box gem
0E e Snow Go Box gem
0F f Ruination Box gem
10 g Piston it Away Box gem
11 h Snow Biz Box gem
12 i Rock It Box gem
13 j Cold Hard Crash Box gem
14 k (none) (none)
15 l Diggin' It Box gem
16 m Road to Ruin Box gem
17 n Un-Bearable Box gem
18 o Crash Dash Box gem
19 p Hang Eight Box gem
1A q Pack Attack Box gem
1B r Crash Crush Box gem
1C s Intro (none)
1D t Bear It Box gem
1E u Turtle Woods Box gem
1F v The Pits Box gem
20 w Air Crash Box gem
21 x Plant Food Box gem
22 y Bear Down Box gem
23 z The Eel Deal Box gem
24 A Bee-Having Box gem
25 B Totally Bear Box gem
26 C Spaced Out Box gem
27 D Totally Fly Box gem
28 E 100% Ending (none)
29 F Normal Ending (none)
2A G (none) (none)
2B H (none) (none)
2C I (none) (none)
2D J Warp Room (es; PAL only) (none)
2E K Warp Room (fr; PAL only) (none)
2F L Warp Room (de; PAL only) (none)
30 M Warp Room (it; PAL only) (none)
31 N (none) (none)
32 O (none) (none)
33 P (none) (none)
34 Q (none) (none)
35 R (none) (none)
36 S (none) (none)
37 T (none) (none)
38 U (none) (none)
39 V (none) Second gem for Ruination
3A W (none) Second gem for Snow Go (red)
3B X Game Over Second gem for The Eel Deal (green)
3C Y Title Screen Second gem for Bee-Havin' (purple)
3D Z (none) Second gem for Turtle Woods (blue)
3E _ (none) Second gem for Plant Food (yellow)

Crash 3

To do: Add gem ID's for Area 51?, Rings of Power.

Each ID for a level is also used for that level's crystal, relic, and box gem. Some levels have an additional (non-box) gem. In this case, the ID for this extra gem is stolen from another level which does not have a box gem. These extra gem associations are listed below.

Hex # Level Name Associated Gem
00 0 (none)
01 1 (none) Second gem for Bone Yard
02 2 Warp Room Second gem for Tomb Time
03 3 Dingodile (Boss 2) Second gem for Dino Might!
04 4 N. Tropy (Boss 3) Second gem for Sphynxinator
05 5 N. Gin (Boss 4) Second gem for Future Frenzy
06 6 Tiny (Boss 1) Second gem for Gone Tomorrow
07 7 Dr. Neo Cortex (Boss 5) Second gem for Bug Lite
08 8 (none)
09 9 (none)
0A a Orient Express Box gem
0B b Toad Village Box gem
0C c Bone Yard Box gem
0D d Tell No Tales Box gem
0E e Under Pressure Box gem
0F f Gee Wiz Box gem
10 g Dino Might! Box gem
11 h Midnight Run Box gem
12 i Tomb Time Box gem
13 j Bye Bye Blimps Box gem
14 k Road Crash Box gem
15 l Hog Ride Box gem
16 m Hang'em High Box gem
17 n Mad Bombers Box gem
18 o Tomb Wader Box gem
19 p Makin' Waves Box gem
1A q High Time Box gem
1B r Future Frenzy Box gem
1C s Deep Trouble Box gem
1D t Double Header Box gem
1E u Sphynxinator Box gem
1F v Rings of Power Box gem
20 w Orange Asphalt Box gem
21 x Ski Crazed Box gem
22 y Flaming Passion Box gem
23 z Gone Tomorrow Box gem
24 A Bug Lite Box gem
25 B Area 51? Box gem
26 C Eggipus Rex Box gem
27 D Hot Coco Box gem
28 E Opening Cutscene (en/ja)
29 F Any% Ending
2A G 100% Ending
2B H (none)
2C I (none)
2D J Opening Cutscene (es; PAL only)
2E K Opening Cutscene (fr; PAL only)
2F L Opening Cutscene (de; PAL only)
30 M Opening Cutscene (it; PAL only)
31 N (none)
32 O (none)
33 P (none)
34 Q (none)
35 R (none)
36 S (none)
37 T (none)
38 U (none)
39 V (none)
3A W Intermission Vortex Second gem for Deep Trouble (red)
3B X Game Over Second gem for Flaming Passion (green)
3C Y Title Screen Second gem for High Time (purple)
3D Z (none) Second gem for Tomb Wader (blue)
3E _ (none) Second gem for Hang'em High (yellow)
3F ! (none) Coco's gem, from obtaining all 30 gold relics.

Level v (1F), Rings of Power, appears in the S2 directory rather than S1.