Difference between revisions of "Level ID"

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m (9 revisions imported: Initial import from Wikia)
(Crash 2: Reword N/A to (none) for consistency with other tables)
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| <code>01</code>  
 
| <code>01</code>  
 
| <code>1</code>  
 
| <code>1</code>  
| N/A
+
| (none)
 
|-
 
|-
 
| <code>02</code>
 
| <code>02</code>
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| <code>04</code>
 
| <code>04</code>
 
| <code>4</code>  
 
| <code>4</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>05</code>
 
| <code>05</code>
 
| <code>5</code>  
 
| <code>5</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>06</code>
 
| <code>06</code>
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| <code>0B</code>
 
| <code>0B</code>
 
| <code>b</code>  
 
| <code>b</code>  
|N/A; Test jungle level (jungle1)
+
| (none); Test jungle level (jungle1)
 
|-
 
|-
 
| <code>0C</code>
 
| <code>0C</code>
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| <code>14</code>
 
| <code>14</code>
 
| <code>k</code>  
 
| <code>k</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>15</code>
 
| <code>15</code>
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| <code>2A</code>
 
| <code>2A</code>
 
| <code>G</code>  
 
| <code>G</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>2B</code>
 
| <code>2B</code>
 
| <code>H</code>  
 
| <code>H</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>2C</code>
 
| <code>2C</code>
 
| <code>I</code>  
 
| <code>I</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>2D</code>
 
| <code>2D</code>
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| <code>31</code>
 
| <code>31</code>
 
| <code>N</code>  
 
| <code>N</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>32</code>
 
| <code>32</code>
 
| <code>O</code>  
 
| <code>O</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>33</code>
 
| <code>33</code>
 
| <code>P</code>  
 
| <code>P</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>34</code>
 
| <code>34</code>
 
| <code>Q</code>  
 
| <code>Q</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>35</code>
 
| <code>35</code>
 
| <code>R</code>  
 
| <code>R</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>36</code>
 
| <code>36</code>
 
| <code>S</code>  
 
| <code>S</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>37</code>
 
| <code>37</code>
 
| <code>T</code>  
 
| <code>T</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>38</code>
 
| <code>38</code>
 
| <code>U</code>  
 
| <code>U</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>39</code>
 
| <code>39</code>
 
| <code>V</code>  
 
| <code>V</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>3A</code>
 
| <code>3A</code>
 
| <code>W</code>  
 
| <code>W</code>  
|N/A
+
| (none)
 
|-
 
|-
 
| <code>3B</code>
 
| <code>3B</code>

Revision as of 19:39, 27 April 2019

Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9), an uppercase or lowercase ASCII letter (a-z, A-Z), an underscore (_) or an exclamation point (!). For letters, this character is case-sensitive, for instance level g is different from level G.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j which matches hex ID 13; therefore, its data is held in the files S0000013.NSD and S0000013.NSF.

Tables matching level names to character codes and hex values for each game are presented below.


Crash 1

Hex # Level Name
00 0 (none)
01 1 (none)
02 2 (none)
03 3 Cortex Power
04 4 (unused) Cavern Level
05 5 Generator Room
06 6 Heavy Machinery
07 7 Toxic Waste
08 8 Pinstripe (Boss 4)
09 9 N. Sanity Beach
0A a Papu Papu (Boss 1)
0B b (none)
0C c Jungle Rollers
0D d (none)
0E e Boulders
0F f Upstream
10 g (none)
11 h Hog Wild
12 i The Great Gate
13 j Boulder Dash
14 k Road to Nowhere
15 l Rolling Stones
16 m The High Road
17 n Ripper Roo (Boss 2)
18 o Up The Creek
19 p Map, Main Menu, Title Sequence
1A q Native Fortress
1B r Nitrus Brio (Boss 5)
1C s Temple Ruins
1D t Jaws of Darkness
1E u Whole Hog
1F v Dr. Neo Cortex (Boss 6)
20 w The Lost City
21 x Koala Kong (Boss 3)
22 y (unused) Stormy Ascent
23 z Sunset Vista
24 A Bonus Round (Tawna - short version)
25 B Bonus Round (Nitrus Brio)
26 C Bonus Round (currently unknown)
27 D (none)
28 E Lights Out
29 F The Lab
2A G Fumbling in the Dark
2B H (none)
2C I The Great Hall
2D J Level Completion Screen
2E K Slippery Climb
2F L (none)
30 M (none)
31 N (none)
32 O (none)
33 P Bonus Round (Tawna - long version)
34 Q Bonus Round (Dr. Neo Cortex)
35 R (none)
36 S (none)
37 T Castle Machinery
38 U Intro
39 V Ending
3A W (none)
3B X (none)
3C Y (none)
3D Z (none)
3E _ (none)
3F ! (none)

Level 4 is in an older file format and is not properly compatible with the game engine.

Prerelease Versions

There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.

Hex # Level Name
01 1 Test Area
02 2 (currently unknown)
04 4 Cavern Level
0B b Cliff Level
0D d Waterfall Level
10 g 2D Donkey Kong

Level 2 and level g (10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues.

Crash 2

The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).

Hex # Level name
01 1 (none)
02 2 English Warp Room
03 3 Tiny Tiger
04 4 (none)
05 5 (none)
06 6 Ripper Roo
07 7 Dr. Neo Cortex
08 8 Komodo Bros.
09 9 N. Gin
0A a Sewer or Later
0B b (none); Test jungle level (jungle1)
0C c Night Fight
0D d Hangin' Out
0E e Snow Go
0F f Ruination
10 g Piston it Away
11 h Snow Biz
12 i Rock It
13 j Cold Hard Crash
14 k (none)
15 l Diggin' It
16 m Road to Ruin
17 n Un-Bearable
18 o Crash Dash
19 p Hang Eight
1A q Pack Attack
1B r Crash Crush
1C s Intro
1D t Bear It
1E u Turtle Woods
1F v The Pits
20 w Air Crash
21 x Plant Food
22 y Bear Down
23 z The Eel Deal
24 A Bee-Having
25 B Totally Bear
26 C Spaced Out
27 D Totally Fly
28 E 100% Ending
29 F Normal Ending
2A G (none)
2B H (none)
2C I (none)
2D J Spanish Warp Room (PAL only)
2E K French Warp Room (PAL only)
2F L German Warp Room (PAL only)
30 M Italian Warp Room (PAL only)
31 N (none)
32 O (none)
33 P (none)
34 Q (none)
35 R (none)
36 S (none)
37 T (none)
38 U (none)
39 V (none)
3A W (none)
3B X Game Over Screen
3C Y Title Screen

Crash 3

Hex # Level Name
00 0 (none)
01 1 (none)
02 2 Warp Room (English or Japanese)
03 3 Dingodile (Boss 2)
04 4 N. Tropy (Boss 3)
05 5 N. Gin (Boss 4)
06 6 Tiny (Boss 1)
07 7 Dr. Neo Cortex (Boss 5)
08 8 (none)
09 9 (none)
0A a Orient Express
0B b Toad Village
0C c Bone Yard
0D d Tell No Tales
0E e Under Pressure
0F f Gee Wiz
10 g Dino Might!
11 h Midnight Run
12 i Tomb Time
13 j Bye Bye Blimps
14 k Road Crash
15 l Hog Ride
16 m Hang'em High
17 n Mad Bombers
18 o Tomb Wader
19 p Makin' Waves
1A q High Time
1B r Future Frenzy
1C s Deep Trouble
1D t Double Header
1E u Sphynxinator
1F v Rings of Power
20 w Orange Asphalt
21 x Ski Crazed
22 y Flaming Passion
23 z Future Frenzy
24 A Bug Lite
25 B Area 51?
26 C Eggipus Rex
27 D Hot Coco
28 E Opening Cutscene (English and Japanese)
29 F Any% Ending Cutscene
2A G 100% Ending Cutscene
2B H (none)
2C I (none)
2D J Opening Cutscene (Spanish, PAL only)
2E K Opening Cutscene (French, PAL only)
2F L Opening Cutscene (German, PAL only)
30 M Opening Cutscene (Italian, PAL only)
31 N Gone Tomorrow
32 O (none)
33 P (none)
34 Q (none)
35 R (none)
36 S (none)
37 T (none)
38 U (none)
39 V (none)
3A W Intermission Vortex
3B X Game Over Screen
3C Y Title Screen
3D Z (none)
3E _ (none)
3F ! (none)

Level v (1F), Rings of Power, appears in the S2 directory rather than S1.