Difference between revisions of "Level ID"

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(Crash 1: Note that the game uses 2 different Tawna bonus rounds. 24 for the short bonuses and 33 for the longer ones.)
(Crash 2 table.)
Line 6: Line 6:
 
The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
 
The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
 
{| border="1"
 
{| border="1"
+
!ID
!ID
 
 
!Level name
 
!Level name
 
|-
 
|-
|01  
+
|01  
| Test area (beta)
+
| Test area (beta)
|-
+
|-
|02
+
|02
|??? <!-- 2D level --> Unused in beta and final; has an older, unrecognized format
+
|??? <!-- 2D level --> Unused in beta and final; has an older, unrecognized format
|-
+
|-
|03  
+
|03  
| Cortex Power
+
| Cortex Power
|-
+
|-
|04  
+
|04  
| Cavern level (beta)
+
| Cavern level (beta)
|-
+
|-
|05  
+
|05  
| Generator Room
+
| Generator Room
|-
+
|-
|06  
+
|06  
| Heavy Machinery
+
| Heavy Machinery
|-
+
|-
|07  
+
|07  
| Toxic Waste
+
| Toxic Waste
|-
+
|-
|08  
+
|08  
| Pinstripe (Boss 4)
+
| Pinstripe (Boss 4)
|-
+
|-
|09  
+
|09  
| N. Sanity Beach
+
| N. Sanity Beach
|-
+
|-
|0A  
+
|0A  
| Papu Papu (Boss 1)
+
| Papu Papu (Boss 1)
|-
+
|-
|0B  
+
|0B  
| Cliff level (beta)
+
| Cliff level (beta)
|-
+
|-
|0C  
+
|0C  
| Jungle Rollers
+
| Jungle Rollers
|-
+
|-
|0D  
+
|0D  
| Waterfall level (beta)
+
| Waterfall level (beta)
|-
+
|-
|0E  
+
|0E  
| Boulders
+
| Boulders
|-
+
|-
|0F  
+
|0F  
| Upstream
+
| Upstream
|-
+
|-
|10  
+
|10  
| ??? <!--Also 2D-->Unused in beta and final; has an older, unrecognized format  
+
| ??? <!--Also 2D-->Unused in beta and final; has an older, unrecognized format  
|-
+
|-
|11  
+
|11  
| Hog Wild
+
| Hog Wild
|-
+
|-
|12  
+
|12  
| The Great Gate
+
| The Great Gate
|-
+
|-
|13  
+
|13  
| Boulder Dash
+
| Boulder Dash
|-
+
|-
|14  
+
|14  
| Road To Nowhere
+
| Road To Nowhere
|-
+
|-
|15  
+
|15  
| Rolling Stones
+
| Rolling Stones
|-
+
|-
|16  
+
|16  
| The High Road
+
| The High Road
|-
+
|-
|17  
+
|17  
| Ripper Roo (Boss 2)
+
| Ripper Roo (Boss 2)
|-
+
|-
|18  
+
|18  
| Up The Creek
+
| Up The Creek
|-
+
|-
|19  
+
|19  
| Main (title sequence, main menu, map)
+
| Main (title sequence, main menu, map)
|-
+
|-
|1A  
+
|1A  
| Native Fortress
+
| Native Fortress
|-
+
|-
|1B  
+
|1B  
| Nitrus Brio (Boss 5)
+
| Nitrus Brio (Boss 5)
|-
+
|-
|1C  
+
|1C  
| Temple Ruins
+
| Temple Ruins
|-
+
|-
|1D  
+
|1D  
| Jaws of Darkness
+
| Jaws of Darkness
|-
+
|-
|1E  
+
|1E  
| Whole Hog
+
| Whole Hog
|-
+
|-
|1F  
+
|1F  
| Dr. Neo Cortex (Boss 6)
+
| Dr. Neo Cortex (Boss 6)
|-
+
|-
|20  
+
|20  
| The Lost City
+
| The Lost City
|-
+
|-
|21  
+
|21  
| Koala Kong (Boss 3)
+
| Koala Kong (Boss 3)
|-
+
|-
|22  
+
|22  
| Stormy Ascent (Inaccessible Level)
+
| Stormy Ascent (Inaccessible Level)
|-
+
|-
|23  
+
|23  
| Sunset Vista
+
| Sunset Vista
|-
+
|-
|24  
+
|24  
| Bonus Round (Tawna) (different in beta)
+
| Bonus Round (Tawna) (different in beta)
|-
+
|-
|25  
+
|25  
| Bonus Round (Nitrus Brio; unfinished) (different in beta)
+
| Bonus Round (Nitrus Brio; unfinished) (different in beta)
|-
+
|-
|26  
+
|26  
| Bonus Round (unknown; unfinished) (different in beta)
+
| Bonus Round (unknown; unfinished) (different in beta)
|-
+
|-
|27
+
|27
|n/a
+
|n/a
|-
+
|-
|28  
+
|28  
| Lights Out
+
| Lights Out
|-
+
|-
|29  
+
|29  
| The Lab
+
| The Lab
|-
+
|-
|2A  
+
|2A  
| Fumbling In The Dark
+
| Fumbling In The Dark
|-
+
|-
|2B
+
|2B
|n/a
+
|n/a
|-
+
|-
|2C  
+
|2C  
| The Great Hall
+
| The Great Hall (only present in the final version)
|-
+
|-
|2D  
+
|2D  
| Level Completion Screen
+
| Level Completion Screen (only present in the final version)
|-
+
|-
|2E  
+
|2E  
| Slippery Climb
+
| Slippery Climb
|-
+
|-
|2F
+
|2F
|n/a
+
|n/a
|-
+
|-
|30
+
|30
|n/a
+
|n/a
|-
+
|-
|31
+
|31
|n/a
+
|n/a
|-
+
|-
|32
+
|32
|n/a
+
|n/a
|-
+
|-
|33  
+
|33  
| Bonus Round (Tawna) (only present in the final version)
+
| Bonus Round (Tawna) (only present in the final version)
|-
+
|-
|34  
+
|34  
| Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version)
+
| Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version)
|-
+
|-
|35
+
|35
|n/a
+
|n/a
|-
+
|-
|36
+
|36
|n/a
+
|n/a
|-
+
|-
|37  
+
|37  
| Castle Machinery (only present in the final version)
+
| Castle Machinery (only present in the final version)
|-
+
|-
|38  
+
|38  
| Intro (only present in the final version)
+
| Intro (only present in the final version)
|-
+
|-
|39  
+
|39  
| Ending (only present in the final version)
+
| Ending (only present in the final version)
+
|}
 +
 
 +
== Crash 2 ==
 +
The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).
 +
{| border="1"
 +
!ID
 +
!Level name
 +
|-
 +
|01
 +
| N/A
 +
|-
 +
|02
 +
|English Warp Room
 +
|-
 +
|03
 +
|Tiny Tiger
 +
|-
 +
|04
 +
|N/A
 +
|-
 +
|05
 +
|N/A
 +
|-
 +
|06
 +
|Ripper Roo
 +
|-
 +
|07
 +
|Dr. Neo Cortex
 +
|-
 +
|08
 +
|Komodo Bros.
 +
|-
 +
|09
 +
|N. Gin
 +
|-
 +
|0A
 +
|Sewer or Later
 +
|-
 +
|0B
 +
|N/A; Test jungle level (jungle1)
 +
|-
 +
|0C
 +
|Night Fight
 +
|-
 +
|0D
 +
|Hangin' Out
 +
|-
 +
|0E
 +
|Snow Go
 +
|-
 +
|0F
 +
|Ruination
 +
|-
 +
|10
 +
|Piston it Away
 +
|-
 +
|11
 +
|Snow Biz
 +
|-
 +
|12
 +
|Rock It
 +
|-
 +
|13
 +
|Cold Hard Crash
 +
|-
 +
|14
 +
|N/A
 +
|-
 +
|15
 +
|Diggin' It
 +
|-
 +
|16
 +
|Road to Ruin
 +
|-
 +
|17
 +
|Un-Bearable
 +
|-
 +
|18
 +
|Crash Dash
 +
|-
 +
|19
 +
|Hang Eight
 +
|-
 +
|1A
 +
|Pack Attack
 +
|-
 +
|1B
 +
|Crash Crush
 +
|-
 +
|1C
 +
|Intro
 +
|-
 +
|1D
 +
|Bear It
 +
|-
 +
|1E
 +
|Turtle Woods
 +
|-
 +
|1F
 +
|The Pits
 +
|-
 +
|20
 +
|Air Crash
 +
|-
 +
|21
 +
|Plant Food
 +
|-
 +
|22
 +
|Bear Down
 +
|-
 +
|23
 +
|The Eel Deal
 +
|-
 +
|24
 +
|Bee-Having
 +
|-
 +
|25
 +
|Totally Bear
 +
|-
 +
|26
 +
|Spaced Out
 +
|-
 +
|27
 +
|Totally Fly
 +
|-
 +
|28
 +
|100% Ending
 +
|-
 +
|29
 +
|Normal Ending
 +
|-
 +
|2A
 +
|N/A
 +
|-
 +
|2B
 +
|N/A
 +
|-
 +
|2C
 +
|N/A
 +
|-
 +
|2D
 +
|Unknown language Warp Room (PAL only)
 +
|-
 +
|2E
 +
|Unknown language Warp Room (PAL only)
 +
|-
 +
|2F
 +
|Unknown language Warp Room (PAL only)
 +
|-
 +
|30
 +
|Unknown language Warp Room (PAL only)
 +
|-
 +
|31
 +
|N/A
 +
|-
 +
|32
 +
|N/A
 +
|-
 +
|33
 +
|N/A
 +
|-
 +
|34
 +
|N/A
 +
|-
 +
|35
 +
|N/A
 +
|-
 +
|36
 +
|N/A
 +
|-
 +
|37
 +
|N/A
 +
|-
 +
|38
 +
|N/A
 +
|-
 +
|39
 +
|N/A
 +
|-
 +
|3A
 +
|N/A
 +
|-
 +
|3B
 +
|Game Over Screen
 +
|-
 +
|3C
 +
|Title Screen
 
|}
 
|}

Revision as of 13:27, 10 October 2015

A level ID is a 2-digit hexadecimal number that corresponds to a level in the game. There exists a pair of files S00000**.NSD/.NSF on the game disc for each level ID.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Crash 1

The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.

ID Level name
01 Test area (beta)
02 ??? Unused in beta and final; has an older, unrecognized format
03 Cortex Power
04 Cavern level (beta)
05 Generator Room
06 Heavy Machinery
07 Toxic Waste
08 Pinstripe (Boss 4)
09 N. Sanity Beach
0A Papu Papu (Boss 1)
0B Cliff level (beta)
0C Jungle Rollers
0D Waterfall level (beta)
0E Boulders
0F Upstream
10 ??? Unused in beta and final; has an older, unrecognized format
11 Hog Wild
12 The Great Gate
13 Boulder Dash
14 Road To Nowhere
15 Rolling Stones
16 The High Road
17 Ripper Roo (Boss 2)
18 Up The Creek
19 Main (title sequence, main menu, map)
1A Native Fortress
1B Nitrus Brio (Boss 5)
1C Temple Ruins
1D Jaws of Darkness
1E Whole Hog
1F Dr. Neo Cortex (Boss 6)
20 The Lost City
21 Koala Kong (Boss 3)
22 Stormy Ascent (Inaccessible Level)
23 Sunset Vista
24 Bonus Round (Tawna) (different in beta)
25 Bonus Round (Nitrus Brio; unfinished) (different in beta)
26 Bonus Round (unknown; unfinished) (different in beta)
27 n/a
28 Lights Out
29 The Lab
2A Fumbling In The Dark
2B n/a
2C The Great Hall (only present in the final version)
2D Level Completion Screen (only present in the final version)
2E Slippery Climb
2F n/a
30 n/a
31 n/a
32 n/a
33 Bonus Round (Tawna) (only present in the final version)
34 Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version)
35 n/a
36 n/a
37 Castle Machinery (only present in the final version)
38 Intro (only present in the final version)
39 Ending (only present in the final version)

Crash 2

The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).

ID Level name
01 N/A
02 English Warp Room
03 Tiny Tiger
04 N/A
05 N/A
06 Ripper Roo
07 Dr. Neo Cortex
08 Komodo Bros.
09 N. Gin
0A Sewer or Later
0B N/A; Test jungle level (jungle1)
0C Night Fight
0D Hangin' Out
0E Snow Go
0F Ruination
10 Piston it Away
11 Snow Biz
12 Rock It
13 Cold Hard Crash
14 N/A
15 Diggin' It
16 Road to Ruin
17 Un-Bearable
18 Crash Dash
19 Hang Eight
1A Pack Attack
1B Crash Crush
1C Intro
1D Bear It
1E Turtle Woods
1F The Pits
20 Air Crash
21 Plant Food
22 Bear Down
23 The Eel Deal
24 Bee-Having
25 Totally Bear
26 Spaced Out
27 Totally Fly
28 100% Ending
29 Normal Ending
2A N/A
2B N/A
2C N/A
2D Unknown language Warp Room (PAL only)
2E Unknown language Warp Room (PAL only)
2F Unknown language Warp Room (PAL only)
30 Unknown language Warp Room (PAL only)
31 N/A
32 N/A
33 N/A
34 N/A
35 N/A
36 N/A
37 N/A
38 N/A
39 N/A
3A N/A
3B Game Over Screen
3C Title Screen