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Revision as of 02:19, 8 December 2019 by Mddass (talk | contribs) (Crash 2 Return/Error Codes)
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Crash 2 Return/Error Codes

Engine assumes codes range from 0xFFFFFF01 to 0xFFFFFFFF. A special return/error code, 0, is used in certain GOOL interpretation functions (event, state change, animation change) to indicate that the function failed and that interpretation should continue.

Code Meaning Additional Notes
0xFFFFFF01 (-0xFF) No error.
0xFFFFFF02 (-0xFE) Error finding specified file. "File" includes entries and disc files.
0xFFFFFFE5 (-0x1B) The specified object state is invalid. For example, when an object's subtype corresponds to state 255 (invalid).
0xFFFFFFE6 (-0x1A) Event failed? GOOL interpreter failed?
0xFFFFFFE8 (-0x19) GOOL stack frame update unsuccessful.
0xFFFFFFE8 (-0x18) Object linked list remove unsuccessful.
0xFFFFFFEE (-0x12) Chunk load failed. Wrong magic, invalid page pointer, etc.
0xFFFFFFF0 (-0x10) Unknown. Returned by FUN_80012ed0 and FUN_80013084. Chunk load success?
0xFFFFFFF1 (-0xF) Out of memory.
0xFFFFFFF2 (-0xE) Object is malformed.

Texture load success.

Returned on state change if object status b-flag 0x10000000 is set or if state is 255 (invalid), etc.
0xFFFFFFF6 (-0xA) Tried to find null entry. GetEntry was trying to find "NONE!".