Difference between revisions of "User:Mddass"

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(Crash 2 Return/Error Codes)
(Crash 2 Return/Error Codes)
Line 49: Line 49:
 
|0xFFFFFFF2 (-0xE)
 
|0xFFFFFFF2 (-0xE)
 
|Error initiating object.
 
|Error initiating object.
 +
Texture load success.
 
|Returned on state change if object status b-flag 0x10000000 is set or if state is 255 (invalid), etc.
 
|Returned on state change if object status b-flag 0x10000000 is set or if state is 255 (invalid), etc.
 
|-
 
|-
 
|}
 
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Revision as of 20:52, 30 November 2019

testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttest

Crash 2 Return/Error Codes

Engine assumes codes range from 0xFFFFFF01 to 0xFFFFFFFF.

Code Meaning Additional Notes
0xFFFFFF01 (-0xFF) No error.
0xFFFFFF02 (-0xFE) Error finding specified file. "File" includes entries and disc files.
0xFFFFFFE5 (-0x1B) The specified object state is invalid. For example, when an object's subtype corresponds to state 255 (invalid).
0xFFFFFFE6 (-0x1A) Event failed? GOOL interpreter failed?
0xFFFFFFEE (-0x12) Chunk load failed. Wrong magic, invalid page pointer, etc.
0xFFFFFFF0 (-0x10) Unknown. Returned by FUN_80012ed0 and FUN_80013084. Chunk load success?
0xFFFFFFF1 (-0xF) NSD allocation failed.
0xFFFFFFF2 (-0xE) Error initiating object.

Texture load success.

Returned on state change if object status b-flag 0x10000000 is set or if state is 255 (invalid), etc.