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Here you will find a number of in-depth guides detailing the inner-workings of the [[w:c:retro-crash|Crash Bandicoot]] game engine. These guides are not official in any way. | Here you will find a number of in-depth guides detailing the inner-workings of the [[w:c:retro-crash|Crash Bandicoot]] game engine. These guides are not official in any way. | ||
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* [[CD-XA]] (Mode 2 for CD tracks, used by the PlayStation) | * [[CD-XA]] (Mode 2 for CD tracks, used by the PlayStation) | ||
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Revision as of 17:50, 27 April 2019
Here you will find a number of in-depth guides detailing the inner-workings of the Crash Bandicoot game engine. These guides are not official in any way.
Contents
Start Here
Reference
General
Formats
Files
- NSD
- NSF
- SYSTEM.CNF
- PSX.EXE (also SCUS_xxx.xx, SCES_xxx.xx, etc)
- WARP.BIN (also WARPSCUS.BIN, WARPSCES.BIN, etc)
Entries
Dec | Hex | Crash 1 | Crash 2 | Crash 3 | |
---|---|---|---|---|---|
1 | SVTX | (no page) | |||
2 | TGEO | (no page) | |||
3 | WGEO | World | |||
4 | SLST | Sort List | |||
5 | TPAG | (no page) | |||
7 | ZDAT | Zone | |||
11 | Bh | GOOL | GOOL Executable | ||
12 | Ch | ADIO | (no page) | ||
13 | Dh | MIDI | (no page) | ||
14 | Eh | INST | (no page) | ||
15 | Fh | IMAG | (no page) | ||
VCOL | (no page) | ||||
17 | 11h | MDAT | (no page) | ||
RAWD | (no page) | ||||
18 | 12h | IPAL | (no page) | ||
19 | 13h | PBAK | (no page) | ||
20 | 14h | CVTX | (no page) | ||
SDIO | (no page) | ||||
21 | 15h | VIDO | (no page) |