Difference between revisions of "Level ID"

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(Crash 1)
(Crash 1: Note that the game uses 2 different Tawna bonus rounds. 24 for the short bonuses and 33 for the longer ones.)
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== Crash 1 ==
 
== Crash 1 ==
The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. With the exception of bonus rounds, each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
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The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
 
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|??? Unused in beta and final; has an older, unrecognized format
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| ??? Unused in beta and final; has an older, unrecognized format  
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Revision as of 09:37, 10 October 2015

A level ID is a 2-digit hexadecimal number that corresponds to a level in the game. There exists a pair of files S00000**.NSD/.NSF on the game disc for each level ID.

Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.

Crash 1

The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.

ID Level name
01 Test area (beta)
02 ??? Unused in beta and final; has an older, unrecognized format
03 Cortex Power
04 Cavern level (beta)
05 Generator Room
06 Heavy Machinery
07 Toxic Waste
08 Pinstripe (Boss 4)
09 N. Sanity Beach
0A Papu Papu (Boss 1)
0B Cliff level (beta)
0C Jungle Rollers
0D Waterfall level (beta)
0E Boulders
0F Upstream
10 ??? Unused in beta and final; has an older, unrecognized format
11 Hog Wild
12 The Great Gate
13 Boulder Dash
14 Road To Nowhere
15 Rolling Stones
16 The High Road
17 Ripper Roo (Boss 2)
18 Up The Creek
19 Main (title sequence, main menu, map)
1A Native Fortress
1B Nitrus Brio (Boss 5)
1C Temple Ruins
1D Jaws of Darkness
1E Whole Hog
1F Dr. Neo Cortex (Boss 6)
20 The Lost City
21 Koala Kong (Boss 3)
22 Stormy Ascent (Inaccessible Level)
23 Sunset Vista
24 Bonus Round (Tawna) (different in beta)
25 Bonus Round (Nitrus Brio; unfinished) (different in beta)
26 Bonus Round (unknown; unfinished) (different in beta)
27 n/a
28 Lights Out
29 The Lab
2A Fumbling In The Dark
2B n/a
2C The Great Hall
2D Level Completion Screen
2E Slippery Climb
2F n/a
30 n/a
31 n/a
32 n/a
33 Bonus Round (Tawna) (only present in the final version)
34 Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version)
35 n/a
36 n/a
37 Castle Machinery (only present in the final version)
38 Intro (only present in the final version)
39 Ending (only present in the final version)