Difference between revisions of "Level ID"
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(→Crash 1) |
(→Crash 1: Note that the game uses 2 different Tawna bonus rounds. 24 for the short bonuses and 33 for the longer ones.) |
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== Crash 1 == | == Crash 1 == | ||
− | The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. | + | The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs. |
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|02 | |02 | ||
− | |??? Unused in beta and final; has an older, unrecognized format | + | |??? <!-- 2D level --> Unused in beta and final; has an older, unrecognized format |
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|03 | |03 | ||
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|10 | |10 | ||
− | | ??? Unused in beta and final; has an older, unrecognized format | + | | ??? <!--Also 2D-->Unused in beta and final; has an older, unrecognized format |
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|11 | |11 |
Revision as of 09:37, 10 October 2015
A level ID is a 2-digit hexadecimal number that corresponds to a level in the game. There exists a pair of files S00000**.NSD/.NSF on the game disc for each level ID.
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.
Crash 1
The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
ID | Level name |
---|---|
01 | Test area (beta) |
02 | ??? Unused in beta and final; has an older, unrecognized format |
03 | Cortex Power |
04 | Cavern level (beta) |
05 | Generator Room |
06 | Heavy Machinery |
07 | Toxic Waste |
08 | Pinstripe (Boss 4) |
09 | N. Sanity Beach |
0A | Papu Papu (Boss 1) |
0B | Cliff level (beta) |
0C | Jungle Rollers |
0D | Waterfall level (beta) |
0E | Boulders |
0F | Upstream |
10 | ??? Unused in beta and final; has an older, unrecognized format |
11 | Hog Wild |
12 | The Great Gate |
13 | Boulder Dash |
14 | Road To Nowhere |
15 | Rolling Stones |
16 | The High Road |
17 | Ripper Roo (Boss 2) |
18 | Up The Creek |
19 | Main (title sequence, main menu, map) |
1A | Native Fortress |
1B | Nitrus Brio (Boss 5) |
1C | Temple Ruins |
1D | Jaws of Darkness |
1E | Whole Hog |
1F | Dr. Neo Cortex (Boss 6) |
20 | The Lost City |
21 | Koala Kong (Boss 3) |
22 | Stormy Ascent (Inaccessible Level) |
23 | Sunset Vista |
24 | Bonus Round (Tawna) (different in beta) |
25 | Bonus Round (Nitrus Brio; unfinished) (different in beta) |
26 | Bonus Round (unknown; unfinished) (different in beta) |
27 | n/a |
28 | Lights Out |
29 | The Lab |
2A | Fumbling In The Dark |
2B | n/a |
2C | The Great Hall |
2D | Level Completion Screen |
2E | Slippery Climb |
2F | n/a |
30 | n/a |
31 | n/a |
32 | n/a |
33 | Bonus Round (Tawna) (only present in the final version) |
34 | Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version) |
35 | n/a |
36 | n/a |
37 | Castle Machinery (only present in the final version) |
38 | Intro (only present in the final version) |
39 | Ending (only present in the final version) |