Difference between revisions of "User:Mddass/List of GOOL Executables"
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|<code>SkunC</code> | |<code>SkunC</code> | ||
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Revision as of 03:03, 29 July 2020
Crash 1
ID | Name | Category | Description | Dependency | Level Presence |
---|---|---|---|---|---|
0 | WillC
|
1 | Willy playable character | 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o q r s t u v w x y z A B C E F G I K P Q T
| |
Wil9C
|
1 | Willy beach cutscene | WillC
|
9
| |
WilhC
|
Willy village level | WillC
|
h u
| ||
1 | MonkC
|
3 | Monkey | 2 i o q
| |
2 | SkunC
|
3 | Skunk | 2 b d
| |
3 | FruiC
|
4 | General fruit and pickups | 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o q r s t u v w x y z A B C E F G I J K P Q T
| |
4 | DispC
|
2 | General values and icons display (i.e. HUD) | 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z A B C E F G I J K P Q T U V
| |
5 | DoctC
|
1 | Witch doctor | 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o q r s t u v w x y z A B C E F G I K P Q T
| |
6 | SnakC
|
3 | Snake | 2
| |
7 | WartC
|
3 | Warthog | 2 k m
| |
8 | PoDoC
|
5 | Power level doors | 3 5
| |
9 | PoRoC
|
3 | Power level robot and general objects | 3 5 6 7 F T U
| |
10 | PoREC
|
3 | Power level robot enemy | 3 5 6 T
| |
11 | PoPlC
|
6 | Power level platforms/General purpose platforms | 3 4 5 6 e j l s t w y E G K T
| |
12 | MafiC
|
3 | Mafia enemy | 3 8
| |
13 | Dog_C
|
3 | Guard dog | 6
| |
13 | PoCoC
|
5 | Power level continue point | b d
| |
14 | PoObC
|
5 | Power level obstacles | 6 T
| |
15 | PinsC
|
3 | Pinstripe | 8
| |
16 | BaraC
|
3 | Barrels | 7
| |
17 | FatsC
|
3 | "Fat" enemy | 7
| |
18 | PinOC
|
5 | Pinstripe boss objects | 8
| |
19 | TurtC
|
3 | Turtle | 9 b d i k l m q
| |
20 | ChefC
|
3 | Village chief | a
| |
21 | CheOC
|
5 | Chief boss objects | a
| |
22 | JunOC
|
5 | Jungle objects | 9 b c d e f j l o A P
| |
23 | BridC
|
5 | Bridge objects | b k m
| |
24 | HyeaC
|
3 | Hyena | b d
| |
25 | PlanC
|
3 | Plant enemy | c d i j l q s t
| |
26 | CliOC
|
6 | Cliff objects | d
| |
27 | BeaOC
|
5 | Beach objects | 9
| |
28 | RivOC
|
6 | River objects | f n o
| |
29 | ShadC
|
1 | General purpose shadows | 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o q r s t u v w x y z A B C E F G I J K P Q T
| |
ShabC
|
1 | Boss health meter | ShadC
|
8 a n r v x
| |
30 | KonOC
|
3 | Kong boss objects | x
| |
31 | CrabC
|
3 | Crab | 9
| |
32 | WarpC
|
5 | Warp objects | 3 5 6 7 9 b c e f h i j k l m o q s t u w w y z A B C E F G I K P Q T
| |
33 | WalOC
|
6 | Wall level objects | i q
| |
34 | BoxsC
|
4 | Boxes and smoke | 1 3 4 5 6 7 8 9 a c d e f h i j k m n o q r s t u w x y z A B C E F G J K P Q T U
| |
35 | PillC
|
3 | Pill enemies | c l E G
| |
36 | frogC
|
3 | Frog enemy | r F
| |
37 | RRooC
|
3 | Ripper Roo | n
| |
38 | SheNC
|
3 | Shield native | h i q u
| |
39 | RooOC
|
5 | Ripper Roo boss objects | n
| |
40 | BrioC
|
3 | Brio | r
| |
41 | BriOC
|
5 | Brio boss objects | r
| |
42 | RuiOC
|
6 | Ruins objects | s t w z
| |
43 | SpidC
|
3 | Spider | 1 s t G
| |
45 | KongC
|
3 | Kong | x B C Q
| |
46 | RWaOC
|
6 | Ruins wall objects | w y z K
| |
47 | LizaC
|
3 | Lizard | w z
| |
48 | Opt0C
|
5 | Game options | p
| |
49 | CortC
|
3 | Cortex | v
| |
50 | CorOC
|
5 | Cortex boss objects | v
| |
51 | VilOC
|
5 | Village level objects | h u
| |
52 | GamOC
|
3 | Game progress objects | p C J Q
| |
53 | CasOC
|
5 | Castle objects | y E F G K
| |
54 | LabAC
|
3 | Lab assistant | 1 y F K
| |
55 | WateC
|
5 | Water effects (splash and droplet) | 3 7 f n o w z
| |
56 | BonoC
|
3 | Bonus Round | A B C P Q
| |
57 | CardC
|
5 | Memory card | p A C J P Q
| |
58 | GemsC
|
4 | Gem platforms | 3 c f i j k l q t E I T
| |
59 | IsldC
|
1 | Map islands | p
| |
60 | AsciC
|
5 | General text display | p A J P Q
| |
61 | WinGC
|
3 | Game victory & cutscenes | I U V
|