Difference between revisions of "User:Mddass"
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(→Crash 2 Return/Error Codes) |
(→Crash 2 Return/Error Codes) |
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Line 35: | Line 35: | ||
|Chunk load failed. | |Chunk load failed. | ||
|Wrong magic, invalid page pointer, etc. | |Wrong magic, invalid page pointer, etc. | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |0xFFFFFFF0 (-0x10) | ||
+ | |Unknown. | ||
+ | |Returned by FUN_80012ed0 | ||
|- | |- | ||
|0xFFFFFFF1 (-0xF) | |0xFFFFFFF1 (-0xF) |
Revision as of 20:30, 30 November 2019
testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttest
Crash 2 Return/Error Codes
Engine assumes codes range from 0xFFFFFF01
to 0xFFFFFFFF
.
Code | Meaning | Additional Notes |
---|---|---|
0xFFFFFF01 (-0xFF) | No error. | |
0xFFFFFF02 (-0xFE) | Error finding specified file. | "File" includes entries and disc files. |
0xFFFFFFE5 (-0x1B) | The specified object state is invalid. | For example, when an object's subtype corresponds to state 255 (invalid). |
0xFFFFFFE6 (-0x1A) | Event failed? GOOL interpreter failed? | |
0xFFFFFFEE (-0x12) | Chunk load failed. | Wrong magic, invalid page pointer, etc. |
0xFFFFFFF0 (-0x10) | Unknown. | Returned by FUN_80012ed0 |
0xFFFFFFF1 (-0xF) | NSD allocation failed. | |
0xFFFFFFF2 (-0xE) | Error initiating object. | Returned on state change if object status b-flag 0x10000000 is set or if state is 255 (invalid), etc. |