Difference between revisions of "Level ID"
(Adding multi-lingual warp rooms.) |
(Restructuring page to explain and show level ID chars (levelA, levelG, etc); still pending Crash 2 and 3 listings) |
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− | + | Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (<code>0-9</code>), an uppercase or lowercase ASCII letter (<code>a-z</code>, <code>A-Z</code>), an underscore (<code>_</code>) or an exclamation point (<code>!</code>). For letters, this character is case-sensitive, for instance level <code>g</code> is different from level <code>G</code>. | |
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen. | Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen. | ||
+ | |||
+ | Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, ''Cold Hard Crash'' has level code <code>j</code> which matches hex ID <code>13</code>; therefore, its data is held in the files <code>S00000<u>'''13'''</u>.NSD</code> and <code>S00000<u>'''13'''</u>.NSF</code>. | ||
+ | |||
+ | Tables matching level names to character codes and hex values for each game are presented below. | ||
+ | |||
+ | <!-- | ||
+ | |||
+ | basic table template with all 64 ID's present, no level names listed | ||
+ | copy and reuse as desired | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Hex | ||
+ | ! # | ||
+ | ! Level Name | ||
+ | |- | ||
+ | | <code>00</code> | ||
+ | | <code>0</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>01</code> | ||
+ | | <code>1</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>02</code> | ||
+ | | <code>2</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>03</code> | ||
+ | | <code>3</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>04</code> | ||
+ | | <code>4</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>05</code> | ||
+ | | <code>5</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>06</code> | ||
+ | | <code>6</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>07</code> | ||
+ | | <code>7</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>08</code> | ||
+ | | <code>8</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>09</code> | ||
+ | | <code>9</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0A</code> | ||
+ | | <code>a</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0B</code> | ||
+ | | <code>b</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0C</code> | ||
+ | | <code>c</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0D</code> | ||
+ | | <code>d</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0E</code> | ||
+ | | <code>e</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>0F</code> | ||
+ | | <code>f</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>10</code> | ||
+ | | <code>g</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>11</code> | ||
+ | | <code>h</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>12</code> | ||
+ | | <code>i</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>13</code> | ||
+ | | <code>j</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>14</code> | ||
+ | | <code>k</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>15</code> | ||
+ | | <code>l</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>16</code> | ||
+ | | <code>m</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>17</code> | ||
+ | | <code>n</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>18</code> | ||
+ | | <code>o</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>19</code> | ||
+ | | <code>p</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1A</code> | ||
+ | | <code>q</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1B</code> | ||
+ | | <code>r</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1C</code> | ||
+ | | <code>s</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1D</code> | ||
+ | | <code>t</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1E</code> | ||
+ | | <code>u</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>1F</code> | ||
+ | | <code>v</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>20</code> | ||
+ | | <code>w</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>21</code> | ||
+ | | <code>x</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>22</code> | ||
+ | | <code>y</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>23</code> | ||
+ | | <code>z</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>24</code> | ||
+ | | <code>A</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>25</code> | ||
+ | | <code>B</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>26</code> | ||
+ | | <code>C</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>27</code> | ||
+ | | <code>D</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>28</code> | ||
+ | | <code>E</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>29</code> | ||
+ | | <code>F</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2A</code> | ||
+ | | <code>G</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2B</code> | ||
+ | | <code>H</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2C</code> | ||
+ | | <code>I</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2D</code> | ||
+ | | <code>J</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2E</code> | ||
+ | | <code>K</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>2F</code> | ||
+ | | <code>L</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>30</code> | ||
+ | | <code>M</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>31</code> | ||
+ | | <code>N</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>32</code> | ||
+ | | <code>O</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>33</code> | ||
+ | | <code>P</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>34</code> | ||
+ | | <code>Q</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>35</code> | ||
+ | | <code>R</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>36</code> | ||
+ | | <code>S</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>37</code> | ||
+ | | <code>T</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>38</code> | ||
+ | | <code>U</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>39</code> | ||
+ | | <code>V</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3A</code> | ||
+ | | <code>W</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3B</code> | ||
+ | | <code>X</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3C</code> | ||
+ | | <code>Y</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3D</code> | ||
+ | | <code>Z</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3E</code> | ||
+ | | <code>_</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>3F</code> | ||
+ | | <code>!</code> | ||
+ | | (none) | ||
+ | |} | ||
+ | |||
+ | --> | ||
== Crash 1 == | == Crash 1 == | ||
− | + | {| class="wikitable" | |
− | {| | + | ! Hex |
− | ! | + | ! # |
− | !Level | + | ! Level Name |
|- | |- | ||
− | | | + | | <code>00</code> |
− | | | + | | <code>0</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>01</code> |
− | | | + | | <code>1</code> |
+ | | (none) | ||
|- | |- | ||
− | |03 | + | | <code>02</code> |
+ | | <code>2</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>03</code> | ||
+ | | <code>3</code> | ||
| Cortex Power | | Cortex Power | ||
|- | |- | ||
− | |04 | + | | <code>04</code> |
− | | | + | | <code>4</code> |
+ | | ''(unused)'' Cavern Level | ||
|- | |- | ||
− | |05 | + | | <code>05</code> |
+ | | <code>5</code> | ||
| Generator Room | | Generator Room | ||
|- | |- | ||
− | |06 | + | | <code>06</code> |
+ | | <code>6</code> | ||
| Heavy Machinery | | Heavy Machinery | ||
|- | |- | ||
− | |07 | + | | <code>07</code> |
+ | | <code>7</code> | ||
| Toxic Waste | | Toxic Waste | ||
|- | |- | ||
− | |08 | + | | <code>08</code> |
+ | | <code>8</code> | ||
| Pinstripe (Boss 4) | | Pinstripe (Boss 4) | ||
|- | |- | ||
− | |09 | + | | <code>09</code> |
+ | | <code>9</code> | ||
| N. Sanity Beach | | N. Sanity Beach | ||
|- | |- | ||
− | |0A | + | | <code>0A</code> |
+ | | <code>a</code> | ||
| Papu Papu (Boss 1) | | Papu Papu (Boss 1) | ||
|- | |- | ||
− | |0B | + | | <code>0B</code> |
− | | | + | | <code>b</code> |
+ | | (none) | ||
|- | |- | ||
− | |0C | + | | <code>0C</code> |
+ | | <code>c</code> | ||
| Jungle Rollers | | Jungle Rollers | ||
|- | |- | ||
− | |0D | + | | <code>0D</code> |
− | | | + | | <code>d</code> |
+ | | (none) | ||
|- | |- | ||
− | |0E | + | | <code>0E</code> |
+ | | <code>e</code> | ||
| Boulders | | Boulders | ||
|- | |- | ||
− | |0F | + | | <code>0F</code> |
+ | | <code>f</code> | ||
| Upstream | | Upstream | ||
|- | |- | ||
− | |10 | + | | <code>10</code> |
− | | | + | | <code>g</code> |
+ | | (none) | ||
|- | |- | ||
− | |11 | + | | <code>11</code> |
+ | | <code>h</code> | ||
| Hog Wild | | Hog Wild | ||
|- | |- | ||
− | |12 | + | | <code>12</code> |
+ | | <code>i</code> | ||
| The Great Gate | | The Great Gate | ||
|- | |- | ||
− | |13 | + | | <code>13</code> |
+ | | <code>j</code> | ||
| Boulder Dash | | Boulder Dash | ||
|- | |- | ||
− | |14 | + | | <code>14</code> |
− | | Road | + | | <code>k</code> |
+ | | Road to Nowhere | ||
|- | |- | ||
− | |15 | + | | <code>15</code> |
+ | | <code>l</code> | ||
| Rolling Stones | | Rolling Stones | ||
|- | |- | ||
− | |16 | + | | <code>16</code> |
+ | | <code>m</code> | ||
| The High Road | | The High Road | ||
|- | |- | ||
− | |17 | + | | <code>17</code> |
+ | | <code>n</code> | ||
| Ripper Roo (Boss 2) | | Ripper Roo (Boss 2) | ||
|- | |- | ||
− | |18 | + | | <code>18</code> |
+ | | <code>o</code> | ||
| Up The Creek | | Up The Creek | ||
|- | |- | ||
− | |19 | + | | <code>19</code> |
− | | Main | + | | <code>p</code> |
+ | | Map, Main Menu, Title Sequence | ||
|- | |- | ||
− | |1A | + | | <code>1A</code> |
+ | | <code>q</code> | ||
| Native Fortress | | Native Fortress | ||
|- | |- | ||
− | |1B | + | | <code>1B</code> |
+ | | <code>r</code> | ||
| Nitrus Brio (Boss 5) | | Nitrus Brio (Boss 5) | ||
|- | |- | ||
− | |1C | + | | <code>1C</code> |
+ | | <code>s</code> | ||
| Temple Ruins | | Temple Ruins | ||
|- | |- | ||
− | |1D | + | | <code>1D</code> |
+ | | <code>t</code> | ||
| Jaws of Darkness | | Jaws of Darkness | ||
|- | |- | ||
− | |1E | + | | <code>1E</code> |
+ | | <code>u</code> | ||
| Whole Hog | | Whole Hog | ||
|- | |- | ||
− | |1F | + | | <code>1F</code> |
+ | | <code>v</code> | ||
| Dr. Neo Cortex (Boss 6) | | Dr. Neo Cortex (Boss 6) | ||
|- | |- | ||
− | |20 | + | | <code>20</code> |
+ | | <code>w</code> | ||
| The Lost City | | The Lost City | ||
|- | |- | ||
− | |21 | + | | <code>21</code> |
+ | | <code>x</code> | ||
| Koala Kong (Boss 3) | | Koala Kong (Boss 3) | ||
|- | |- | ||
− | |22 | + | | <code>22</code> |
− | | Stormy Ascent | + | | <code>y</code> |
+ | | ''(unused)'' Stormy Ascent | ||
|- | |- | ||
− | |23 | + | | <code>23</code> |
+ | | <code>z</code> | ||
| Sunset Vista | | Sunset Vista | ||
|- | |- | ||
− | |24 | + | | <code>24</code> |
− | | Bonus Round (Tawna - short | + | | <code>A</code> |
+ | | Bonus Round (Tawna - short version) | ||
|- | |- | ||
− | |25 | + | | <code>25</code> |
− | | Bonus Round (Nitrus Brio | + | | <code>B</code> |
+ | | Bonus Round (Nitrus Brio) | ||
|- | |- | ||
− | |26 | + | | <code>26</code> |
− | | Bonus Round (unknown) | + | | <code>C</code> |
+ | | Bonus Round '''(currently unknown)''' | ||
|- | |- | ||
− | |27 | + | | <code>27</code> |
− | | | + | | <code>D</code> |
+ | | (none) | ||
|- | |- | ||
− | |28 | + | | <code>28</code> |
+ | | <code>E</code> | ||
| Lights Out | | Lights Out | ||
|- | |- | ||
− | |29 | + | | <code>29</code> |
+ | | <code>F</code> | ||
| The Lab | | The Lab | ||
|- | |- | ||
− | |2A | + | | <code>2A</code> |
− | | Fumbling | + | | <code>G</code> |
+ | | Fumbling in the Dark | ||
|- | |- | ||
− | |2B | + | | <code>2B</code> |
− | | | + | | <code>H</code> |
+ | | (none) | ||
|- | |- | ||
− | |2C | + | | <code>2C</code> |
− | | The Great Hall | + | | <code>I</code> |
+ | | The Great Hall | ||
|- | |- | ||
− | |2D | + | | <code>2D</code> |
− | | Level Completion Screen | + | | <code>J</code> |
+ | | Level Completion Screen | ||
|- | |- | ||
− | |2E | + | | <code>2E</code> |
+ | | <code>K</code> | ||
| Slippery Climb | | Slippery Climb | ||
|- | |- | ||
− | |2F | + | | <code>2F</code> |
− | | | + | | <code>L</code> |
+ | | (none) | ||
+ | |- | ||
+ | | <code>30</code> | ||
+ | | <code>M</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>31</code> | ||
+ | | <code>N</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>32</code> | ||
+ | | <code>O</code> | ||
+ | | (none) | ||
+ | |- | ||
+ | | <code>33</code> | ||
+ | | <code>P</code> | ||
+ | | Bonus Round (Tawna - long version) | ||
+ | |- | ||
+ | | <code>34</code> | ||
+ | | <code>Q</code> | ||
+ | | Bonus Round (Dr. Neo Cortex) | ||
+ | |- | ||
+ | | <code>35</code> | ||
+ | | <code>R</code> | ||
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>36</code> |
− | | | + | | <code>S</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>37</code> |
− | | | + | | <code>T</code> |
+ | | Castle Machinery | ||
|- | |- | ||
− | | | + | | <code>38</code> |
− | | | + | | <code>U</code> |
+ | | Intro | ||
|- | |- | ||
− | | | + | | <code>39</code> |
− | | | + | | <code>V</code> |
+ | | Ending | ||
|- | |- | ||
− | | | + | | <code>3A</code> |
− | | | + | | <code>W</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>3B</code> |
− | | | + | | <code>X</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>3C</code> |
− | | | + | | <code>Y</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>3D</code> |
− | | | + | | <code>Z</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>3E</code> |
− | | | + | | <code>_</code> |
+ | | (none) | ||
|- | |- | ||
− | | | + | | <code>3F</code> |
− | | | + | | <code>!</code> |
+ | | (none) | ||
|} | |} | ||
+ | |||
+ | Level <code>4</code> is in an older file format and is not properly compatible with the game engine. | ||
+ | |||
+ | === Prerelease Versions === | ||
+ | There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Hex | ||
+ | ! # | ||
+ | ! Level Name | ||
+ | |- | ||
+ | | <code>01</code> | ||
+ | | <code>1</code> | ||
+ | | Test Area | ||
+ | |- | ||
+ | | <code>02</code> | ||
+ | | <code>2</code> | ||
+ | | '''(currently unknown)''' | ||
+ | |- | ||
+ | | <code>04</code> | ||
+ | | <code>4</code> | ||
+ | | Cavern Level | ||
+ | |- | ||
+ | | <code>0B</code> | ||
+ | | <code>b</code> | ||
+ | | Cliff Level | ||
+ | |- | ||
+ | | <code>0D</code> | ||
+ | | <code>d</code> | ||
+ | | Waterfall Level | ||
+ | |- | ||
+ | | <code>10</code> | ||
+ | | <code>g</code> | ||
+ | | 2D Donkey Kong | ||
+ | |} | ||
+ | |||
+ | Level <code>2</code> and level <code>g</code> (10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues. | ||
== Crash 2 == | == Crash 2 == |
Revision as of 06:22, 9 April 2018
Each game level is assigned a single character code which signifies the internal name of the level. This character can be a decimal digit (0-9
), an uppercase or lowercase ASCII letter (a-z
, A-Z
), an underscore (_
) or an exclamation point (!
). For letters, this character is case-sensitive, for instance level g
is different from level G
.
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.
Each level's character code is associated with a number. The hexadecimal reading of this number determines the name of the NSD/NSF file pair which contains the game data for that level. For example, Cold Hard Crash has level code j
which matches hex ID 13
; therefore, its data is held in the files S0000013.NSD
and S0000013.NSF
.
Tables matching level names to character codes and hex values for each game are presented below.
Crash 1
Hex | # | Level Name |
---|---|---|
00
|
0
|
(none) |
01
|
1
|
(none) |
02
|
2
|
(none) |
03
|
3
|
Cortex Power |
04
|
4
|
(unused) Cavern Level |
05
|
5
|
Generator Room |
06
|
6
|
Heavy Machinery |
07
|
7
|
Toxic Waste |
08
|
8
|
Pinstripe (Boss 4) |
09
|
9
|
N. Sanity Beach |
0A
|
a
|
Papu Papu (Boss 1) |
0B
|
b
|
(none) |
0C
|
c
|
Jungle Rollers |
0D
|
d
|
(none) |
0E
|
e
|
Boulders |
0F
|
f
|
Upstream |
10
|
g
|
(none) |
11
|
h
|
Hog Wild |
12
|
i
|
The Great Gate |
13
|
j
|
Boulder Dash |
14
|
k
|
Road to Nowhere |
15
|
l
|
Rolling Stones |
16
|
m
|
The High Road |
17
|
n
|
Ripper Roo (Boss 2) |
18
|
o
|
Up The Creek |
19
|
p
|
Map, Main Menu, Title Sequence |
1A
|
q
|
Native Fortress |
1B
|
r
|
Nitrus Brio (Boss 5) |
1C
|
s
|
Temple Ruins |
1D
|
t
|
Jaws of Darkness |
1E
|
u
|
Whole Hog |
1F
|
v
|
Dr. Neo Cortex (Boss 6) |
20
|
w
|
The Lost City |
21
|
x
|
Koala Kong (Boss 3) |
22
|
y
|
(unused) Stormy Ascent |
23
|
z
|
Sunset Vista |
24
|
A
|
Bonus Round (Tawna - short version) |
25
|
B
|
Bonus Round (Nitrus Brio) |
26
|
C
|
Bonus Round (currently unknown) |
27
|
D
|
(none) |
28
|
E
|
Lights Out |
29
|
F
|
The Lab |
2A
|
G
|
Fumbling in the Dark |
2B
|
H
|
(none) |
2C
|
I
|
The Great Hall |
2D
|
J
|
Level Completion Screen |
2E
|
K
|
Slippery Climb |
2F
|
L
|
(none) |
30
|
M
|
(none) |
31
|
N
|
(none) |
32
|
O
|
(none) |
33
|
P
|
Bonus Round (Tawna - long version) |
34
|
Q
|
Bonus Round (Dr. Neo Cortex) |
35
|
R
|
(none) |
36
|
S
|
(none) |
37
|
T
|
Castle Machinery |
38
|
U
|
Intro |
39
|
V
|
Ending |
3A
|
W
|
(none) |
3B
|
X
|
(none) |
3C
|
Y
|
(none) |
3D
|
Z
|
(none) |
3E
|
_
|
(none) |
3F
|
!
|
(none) |
Level 4
is in an older file format and is not properly compatible with the game engine.
Prerelease Versions
There are two known leaked prerelease versions of Crash 1. Some additional level slots are used in these versions.
Hex | # | Level Name |
---|---|---|
01
|
1
|
Test Area |
02
|
2
|
(currently unknown) |
04
|
4
|
Cavern Level |
0B
|
b
|
Cliff Level |
0D
|
d
|
Waterfall Level |
10
|
g
|
2D Donkey Kong |
Level 2
and level g
(10) are in significantly older versions of the game's file format and are not compatible with the game engine. The other levels are unfinished and contain some compatibility issues.
Crash 2
The final version of Crash 2 has .NSD/.NSF files present for 38 level IDs (42 in PAL version).
ID | Level name |
---|---|
01 | N/A |
02 | English Warp Room |
03 | Tiny Tiger |
04 | N/A |
05 | N/A |
06 | Ripper Roo |
07 | Dr. Neo Cortex |
08 | Komodo Bros. |
09 | N. Gin |
0A | Sewer or Later |
0B | N/A; Test jungle level (jungle1) |
0C | Night Fight |
0D | Hangin' Out |
0E | Snow Go |
0F | Ruination |
10 | Piston it Away |
11 | Snow Biz |
12 | Rock It |
13 | Cold Hard Crash |
14 | N/A |
15 | Diggin' It |
16 | Road to Ruin |
17 | Un-Bearable |
18 | Crash Dash |
19 | Hang Eight |
1A | Pack Attack |
1B | Crash Crush |
1C | Intro |
1D | Bear It |
1E | Turtle Woods |
1F | The Pits |
20 | Air Crash |
21 | Plant Food |
22 | Bear Down |
23 | The Eel Deal |
24 | Bee-Having |
25 | Totally Bear |
26 | Spaced Out |
27 | Totally Fly |
28 | 100% Ending |
29 | Normal Ending |
2A | N/A |
2B | N/A |
2C | N/A |
2D | Spanish Warp Room (PAL only) |
2E | French Warp Room (PAL only) |
2F | German Warp Room (PAL only) |
30 | Italian Warp Room (PAL only) |
31 | N/A |
32 | N/A |
33 | N/A |
34 | N/A |
35 | N/A |
36 | N/A |
37 | N/A |
38 | N/A |
39 | N/A |
3A | N/A |
3B | Game Over Screen |
3C | Title Screen |