Difference between revisions of "Main Page"
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| − | + | Here you will find a number of in-depth guides detailing the inner-workings of the [[w:c:retro-crash|Crash Bandicoot]] game engine. These guides are not official in any way. | |
| − | + | __NOTOC__ | |
| − | |||
| − | Here you will find a number of in-depth guides detailing the inner-workings of the Crash Bandicoot game engine. These guides are not official in any way. | ||
==Start Here== | ==Start Here== | ||
| Line 15: | Line 13: | ||
=== General === | === General === | ||
* [[Memory Map]] | * [[Memory Map]] | ||
| + | * [[Level ID|List of Level ID's]] | ||
| + | * [[List of game discs|List of Game Discs]] | ||
=== Formats === | === Formats === | ||
| − | + | ==== Files ==== | |
| − | ==== Files | ||
* [[NSD]] | * [[NSD]] | ||
* [[NSF]] | * [[NSF]] | ||
| − | * [[Chunk]] | + | ** [[Chunk]] |
| − | * [[Entry]] | + | ** [[Entry]] |
| + | * [[SYSTEM.CNF]] | ||
| + | * [[PSX.EXE]] (also SCUS_xxx.xx, SCES_xxx.xx, etc) | ||
| + | * [[WARP.BIN]] (also WARPSCUS.BIN, WARPSCES.BIN, etc) | ||
==== Entries ==== | ==== Entries ==== | ||
| − | + | {| class="wikitable" style="text-align: center" | |
| − | + | ! Dec | |
| − | + | ! Hex | |
| − | + | ! style="width: 4em"| Crash 1 | |
| + | ! style="width: 4em"| Crash 2 | ||
| + | ! style="width: 4em"| Crash 3 | ||
| + | ! | ||
| + | |- | ||
| + | ! colspan="2"| 1 | ||
| + | | colspan="3"| SVTX | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! colspan="2"| 2 | ||
| + | | colspan="3"| TGEO | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! colspan="2"| 3 | ||
| + | | colspan="3"| WGEO | ||
| + | | style="text-align: left"| [[World]] | ||
| + | |- | ||
| + | ! colspan="2"| 4 | ||
| + | | colspan="3"| SLST | ||
| + | | style="text-align: left"| [[Sort List]] | ||
| + | |- | ||
| + | ! colspan="2"| 5 | ||
| + | | colspan="3"| TPAG | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | | colspan="6"| | ||
| + | |- | ||
| + | ! colspan="2"| 7 | ||
| + | | colspan="3"| ZDAT | ||
| + | | style="text-align: left"| [[Zone]] | ||
| + | |- | ||
| + | | colspan="6"| | ||
| + | |- | ||
| + | ! 11 | ||
| + | ! Bh | ||
| + | | colspan="3"| GOOL | ||
| + | | style="text-align: left"| [[GOOL Executable]] | ||
| + | |- | ||
| + | ! 12 | ||
| + | ! Ch | ||
| + | | colspan="3"| ADIO | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! 13 | ||
| + | ! Dh | ||
| + | | colspan="3"| MIDI | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! 14 | ||
| + | ! Eh | ||
| + | | colspan="3"| INST | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! rowspan="2"| 15 | ||
| + | ! rowspan="2"| Fh | ||
| + | | IMAG | ||
| + | | colspan="2"| | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | | | ||
| + | | colspan="2"| VCOL | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | | colspan="6"| | ||
| + | |- | ||
| + | ! rowspan="2"| 17 | ||
| + | ! rowspan="2"| 11h | ||
| + | | MDAT | ||
| + | | colspan="2"| | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | | colspan="2"| | ||
| + | | RAWD | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! 18 | ||
| + | ! 12h | ||
| + | | IPAL | ||
| + | | colspan="2"| | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! 19 | ||
| + | ! 13h | ||
| + | | colspan="3"| PBAK | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! rowspan="2"| 20 | ||
| + | ! rowspan="2"| 14h | ||
| + | | CVTX | ||
| + | | colspan="2"| | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | | | ||
| + | | colspan="2"| SDIO | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | ! 21 | ||
| + | ! 15h | ||
| + | | | ||
| + | | colspan="2"| VIDO | ||
| + | | style="text-align: left"| (no page) | ||
| + | |- | ||
| + | |} | ||
==== Structures ==== | ==== Structures ==== | ||
* [[Object]] | * [[Object]] | ||
| − | == | + | ==== Other ==== |
| − | + | * [[ISO 9660]] | |
| − | + | * [[CD-XA]] (Mode 2 for CD tracks, used by the PlayStation) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | [[ | ||
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Latest revision as of 18:05, 27 April 2019
Here you will find a number of in-depth guides detailing the inner-workings of the Crash Bandicoot game engine. These guides are not official in any way.
Start Here
Reference
General
Formats
Files
- NSD
- NSF
- SYSTEM.CNF
- PSX.EXE (also SCUS_xxx.xx, SCES_xxx.xx, etc)
- WARP.BIN (also WARPSCUS.BIN, WARPSCES.BIN, etc)
Entries
| Dec | Hex | Crash 1 | Crash 2 | Crash 3 | |
|---|---|---|---|---|---|
| 1 | SVTX | (no page) | |||
| 2 | TGEO | (no page) | |||
| 3 | WGEO | World | |||
| 4 | SLST | Sort List | |||
| 5 | TPAG | (no page) | |||
| 7 | ZDAT | Zone | |||
| 11 | Bh | GOOL | GOOL Executable | ||
| 12 | Ch | ADIO | (no page) | ||
| 13 | Dh | MIDI | (no page) | ||
| 14 | Eh | INST | (no page) | ||
| 15 | Fh | IMAG | (no page) | ||
| VCOL | (no page) | ||||
| 17 | 11h | MDAT | (no page) | ||
| RAWD | (no page) | ||||
| 18 | 12h | IPAL | (no page) | ||
| 19 | 13h | PBAK | (no page) | ||
| 20 | 14h | CVTX | (no page) | ||
| SDIO | (no page) | ||||
| 21 | 15h | VIDO | (no page) | ||