Difference between revisions of "Level ID"
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(→Crash 1) |
(→Crash 1: Note that the game uses 2 different Tawna bonus rounds. 24 for the short bonuses and 33 for the longer ones.) |
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== Crash 1 == | == Crash 1 == | ||
| − | The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. | + | The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs. |
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|02 | |02 | ||
| − | |??? Unused in beta and final; has an older, unrecognized format | + | |??? <!-- 2D level --> Unused in beta and final; has an older, unrecognized format |
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|03 | |03 | ||
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|10 | |10 | ||
| − | | ??? Unused in beta and final; has an older, unrecognized format | + | | ??? <!--Also 2D-->Unused in beta and final; has an older, unrecognized format |
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|11 | |11 | ||
Revision as of 09:37, 10 October 2015
A level ID is a 2-digit hexadecimal number that corresponds to a level in the game. There exists a pair of files S00000**.NSD/.NSF on the game disc for each level ID.
Some levels are more appropriately identified as game states: for example, level ID 19 in Crash 1 refers to the entire title sequence, main menu, options and password menus, map, and game over screen.
Crash 1
The final version of Crash 1 has .NSD/.NSF files present for 44 level IDs; the beta version has .NSD/.NSF files present for 40. Each level in the beta has the same level ID in the final. All together, this makes for a total of 47 distinct level IDs.
| ID | Level name |
|---|---|
| 01 | Test area (beta) |
| 02 | ??? Unused in beta and final; has an older, unrecognized format |
| 03 | Cortex Power |
| 04 | Cavern level (beta) |
| 05 | Generator Room |
| 06 | Heavy Machinery |
| 07 | Toxic Waste |
| 08 | Pinstripe (Boss 4) |
| 09 | N. Sanity Beach |
| 0A | Papu Papu (Boss 1) |
| 0B | Cliff level (beta) |
| 0C | Jungle Rollers |
| 0D | Waterfall level (beta) |
| 0E | Boulders |
| 0F | Upstream |
| 10 | ??? Unused in beta and final; has an older, unrecognized format |
| 11 | Hog Wild |
| 12 | The Great Gate |
| 13 | Boulder Dash |
| 14 | Road To Nowhere |
| 15 | Rolling Stones |
| 16 | The High Road |
| 17 | Ripper Roo (Boss 2) |
| 18 | Up The Creek |
| 19 | Main (title sequence, main menu, map) |
| 1A | Native Fortress |
| 1B | Nitrus Brio (Boss 5) |
| 1C | Temple Ruins |
| 1D | Jaws of Darkness |
| 1E | Whole Hog |
| 1F | Dr. Neo Cortex (Boss 6) |
| 20 | The Lost City |
| 21 | Koala Kong (Boss 3) |
| 22 | Stormy Ascent (Inaccessible Level) |
| 23 | Sunset Vista |
| 24 | Bonus Round (Tawna) (different in beta) |
| 25 | Bonus Round (Nitrus Brio; unfinished) (different in beta) |
| 26 | Bonus Round (unknown; unfinished) (different in beta) |
| 27 | n/a |
| 28 | Lights Out |
| 29 | The Lab |
| 2A | Fumbling In The Dark |
| 2B | n/a |
| 2C | The Great Hall |
| 2D | Level Completion Screen |
| 2E | Slippery Climb |
| 2F | n/a |
| 30 | n/a |
| 31 | n/a |
| 32 | n/a |
| 33 | Bonus Round (Tawna) (only present in the final version) |
| 34 | Bonus Round (Dr. Neo Cortex; unfinished) (only present in the final version) |
| 35 | n/a |
| 36 | n/a |
| 37 | Castle Machinery (only present in the final version) |
| 38 | Intro (only present in the final version) |
| 39 | Ending (only present in the final version) |