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  • * SYSTEM.CNF   -  [[CD-ROM Directory Structure#Boot Information|Disc boot information]] * SCUS_***.** - [NTSC only] Crash Bandicoot [[CD-ROM Directory Structure#Binary executable|binary executable]]
    3 KB (519 words) - 17:44, 27 April 2019

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  • [[Category:Structure]]
    571 bytes (100 words) - 17:44, 27 April 2019
  • * SYSTEM.CNF   -  [[CD-ROM Directory Structure#Boot Information|Disc boot information]] * SCUS_***.** - [NTSC only] Crash Bandicoot [[CD-ROM Directory Structure#Binary executable|binary executable]]
    3 KB (519 words) - 17:44, 27 April 2019
  • ...tion of the paging and subsystem initialization routine, the paging system structure will include all the necessary information for paging data from disc, spec
    5 KB (753 words) - 17:44, 27 April 2019
  • ...ory. Using the NSF file's paired NSD file or index, the process occupies a structure with all the information needed to effectively page its content. == Paging System Structure ==
    11 KB (1,723 words) - 22:19, 13 March 2020
  • ...ed information''' . Extended information can loop through multiple 12-byte structures to make animated textures, or provide settings for textures with differen ...s in the 4th item of scenery and model entries. The format for the 12-byte structure consists of 3 consequent 32-bit integers and is as follows:
    7 KB (997 words) - 20:37, 29 December 2019
  • |Field info structures (headers) |Field data structures (data)
    6 KB (1,054 words) - 22:57, 14 April 2020
  • * [[CD-ROM Directory Structure]] ==== Structures ====
    2 KB (301 words) - 18:05, 27 April 2019
  • == Structure == [[Category:Structure]]
    4 KB (592 words) - 17:44, 27 April 2019
  • ...e GOOL executable entry. Each type of animation descriptor has a different structure; the size of an animation descriptor is entirely dependent upon its type. | colspan="4" |(font mapping structure ''d'')
    8 KB (1,151 words) - 20:06, 14 November 2022
  • == Structure == [[Category:Structure]]
    5 KB (722 words) - 20:16, 14 November 2022
  • | structures describing player angle and displacement for each controller direction | structures describing player velocity for each state (on ground, in air, etc.)
    30 KB (4,272 words) - 20:49, 15 December 2019
  • ...generated for worlds are <code>POLY_G3</code> and/or <code>POLY_GT3</code> structures of the PSX Basic Graphics Run-time library. Several fields from the assoc |Texture info structures
    29 KB (4,552 words) - 02:00, 10 January 2020
  • ...created by Naughty Dog for use in the Crash games. The [[CD-ROM Directory Structure|root directory]] of a Crash game CD will have several sub-directories, wit == Structure ==
    5 KB (787 words) - 22:35, 13 December 2019
  • ...the player object. An extra 256 bytes in addition to the standard 608 byte structure size (608+256 = 860) is allocated for the player object. This is to accoun ...the player object. An extra 256 bytes in addition to the standard 572 byte structure size (572+256 = 828) is allocated for the player object. This is to accoun
    13 KB (2,101 words) - 19:05, 26 November 2019
  • | colspan="4" |Neighbor Path Structure ''d'' | colspan="4" |Camera Path Point Structure ''p ''(*point/trans location relative to parent zone location)
    41 KB (6,652 words) - 01:44, 1 March 2020
  • === Structure === The subsystem table has the following structure in each of the Crash games, with the exception that Crash 2 (and 3?) omit
    12 KB (1,532 words) - 17:44, 27 April 2019
  • ...to the head object in a list of (children) objects. For this reason their structure contains only 2 fields: the object header and a pointer to the list head o == Structure ==
    21 KB (3,152 words) - 20:46, 9 May 2020
  • ...lf </code>field is located at a 0x60 byte offset from the beginning of its structure, then the formula:
    63 KB (9,119 words) - 15:52, 19 January 2024