Paging and Subsystem Initialization
In the Crash games, Paging and Subsystem Initialization is the process of readying the system to transfer (page) game content from a specified NSF file on disc into main memory. Using the NSF file's paired NSD file or index, the process occupies a structure with all the information needed to effectively page its content.
Contents
Paging System Structure
The Paging and Subsystem Initialization routine requires as its second argument a pointer to the resultant 'paging system structure'. As a result of the routine's execution, this structure is occupied with all the information needed to effectively page content from an NSF file. (The NSF file used is that of the level with ID specified in the first argument to the routine.)
Crash 1
In Crash 1, a pointer to the 'global paging system structure'-located at 0x5C528-
is passed as the second argument in each call to the Paging and Subsystem Initialization routine.
Format
TBD
Structure
struct pagingsystem
{
bool inited; // 0x5C528
unsigned long levelid; // 0x5C52C
void **entryhashindices; // 0x5C530
struct hashpair *entryhash; // 0x5C534
unsigned long ???; // 0x5C538
void *levelheader; // 0x5C53C
struct NSD *NSD; // 0x5C540
unsigned long ???; // 0x5C544
unsigned long NSFlocation; // 0x5C548
unsigned long flag; // 0x5C54C
unsigned long physicalpagecount; // 0x5C550
struct page physicalpages[22]; // 0x5C554
unsigned long virtualpagecount; // 0x5C91C
struct page virtualpages[38]; // 0x5C920
unsigned long pagecount; // 0x5CFA8
struct page *currentlypaging; // 0x5CFAC
void *itemlist; // 0x5CFB0
struct page *mostrecent8; // 0x5CFB4
unsigned long CIDpaging; // 0x5CFB8
struct page **pagemap; // 0x5CFBC
};
Operation
The inited
flag is first checked to determine whether the paging system has previously been initialized (by this routine). If so, a success code is returned, for the paging system has already been successfully initialized. If not, the routine proceeds to initialize the paging system.
Locate and Load NSD file
At this point, a string for the specified level id's corresponding NSD filename is constructed by concatenating "S00000", the level id, and ".NSD".
A filesystem map exists, which maps NSD files, indexed by level id, to their corresponding sector position and file size on disc; this map has been created by the hardware initialization routine. The level id is used as an index into this table and the malloc routine is used to allocate space of the corresponding file size. The system then begins reading from disc at the corresponding sector position to the newly allocated space. A pointer to this data is saved in the NSD
field of the paging system structure.
Record Entry Hash Pointers
With the NSD contents in main memory, pointers to its entryhashoffsets
and entryhash
arrays, respectively, are recorded in entryhashbuckets
and entryhash
of the paging system structure.
Record Level Header Pointer
At this point, a pointer to the NSD's levelheader
must also be calculated since the preceding block of data in the file structure (i.e. the entry hash table) is of variable size. This pointer is calculated by adding the size of the entry hash table (entryhashcount
) to its location (entryhash
), and stored in levelheader
of the paging system structure. [calculated without pointer arithmetic this is entryhash+(8*entryhashcount)]. The NSD's levelheader
is a structure that specifies its corresponding level ID, the EID of the level's first zone(T7) entry and the index of the first camera path in that zone, an unknown value, and execeidmap
-an array that maps object types to GOOL executable entries.
Initialize Entry Hash Table
The entryhash
array, or entry hash table, is a list of key-value pairs. The entryhashoffsets
array is a list of relative offsets into the entryhash
array. Each offset locates the beginning (first pair) of a bucket in the open-addressing based entry hash table. At this point the routine calculates the corresponding absolute pointers by iterating through the 256 offset values and replacing them with &entryhash[entryhashoffset[c]]
(where c is an iterator). entryhashbuckets
of the paging system structure now refers to the updated array of pointers.
The universe of keys in the entry hash table is composed of all possible EIDs [of entries] from the NSF file. Initially, each slot in the table pairs an EID (key) with the CID (value) of the chunk that contains the entry with that EID. Thus, the table initially associates each entry with its parent chunk.
Eventually, a request will be made to page an entry's content into main memory. Throughout the game, this is done by specifying the EID of an entry with desired content as the argument in a call to the entry paging routine. The entry paging routine ultimately pages the chunk that contains the entry, rather than the entry alone. It accomplishes this by:
(EID << 15) & 0xFF
entryhashbuckets
pointer array to locate the associated bucketEID
at the pointed indexCID
value for the pair upon finding a matchWith the chunk contents in main memory, the entry paging routine then locates the requested entry [within the chunk data] and returns a pointer.
Record NSF Location
At this point the level id is used as an index into the filesystem map at 0x5E03C
to determine the sector location of the current NSF file, and this is recorded in NSFlocation
of the paging system structure.
Initialize Page Map
At this point, space is allocated for chunkcount
pointers to pageinfo structures with malloc, and a pointer to the newly allocated space is stored in pagemap
of the paging system structure. Each of these pointers is then initialized with the value 0xFFFFFFEE
, a constant identified as the null pageinfo pointer. The page map, indexed by index of chunks in the NSF file (chunk index = (CID >> 1)
), will eventually be used to map chunks to their associated pageinfo structures (once created.)