Difference between revisions of "Camera Properties Crash 2/3"
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== First camera item == | == First camera item == | ||
+ | |||
+ | === Property 0x29: cameramode === | ||
+ | 00 = 3d views (normal route/game over screen/titles) | ||
+ | |||
+ | 02 = limited input? (platform routes/cutscenes) | ||
+ | |||
+ | 03 = sideviews | ||
+ | |||
+ | 04 = all round view (warp rooms) | ||
+ | |||
+ | 08 = limited input? (transitional space/no man's land ) | ||
=== Property 0x4B: vectors/path === | === Property 0x4B: vectors/path === |
Revision as of 16:35, 12 December 2018
Contents
First camera item
Property 0x29: cameramode
00 = 3d views (normal route/game over screen/titles)
02 = limited input? (platform routes/cutscenes)
03 = sideviews
04 = all round view (warp rooms)
08 = limited input? (transitional space/no man's land )
Property 0x4B: vectors/path
CCCCCCCC + CCCCCCCC x [XXXX ZZZZ YYYY]
- CCCCCCCC = count of path points
- XXXX = X-coordinate
- ZZZZ = Z-coordinate
- YYYY = Y-coordinate
Property 0xC9: ?
T.b.d. Might be related to bonus or transportation platforms.
Property 0x103: SLST
Contains the EID of the accompanying SLST entry
Property 0x109: path links
This property contains information about which (neighbouring) paths and zones are linked with the current path. It consists of 4-byte words, with the 'path beginning/ending' as the main building block.
The property can have different lengths and formats depending on the type of situation. A path can begin where another one ends/end where another begins, be the very end/beginning of the level or converge from/split up in multiple paths.
A path beginning/ending contains the following data:
MMZZPP**
- MM = begin/end flag, 01 is for beginnings, 02 for endings
- ZZ = (neighbouring) zone index where this path begins if (MM=01) / ends if (MM=02)
- PP = (neighbouring) zone's path index where this path begins if (MM=01) / ends if (MM=02)
- ** = unknown; (neighbouring) zone's path's point index where this path begins if (MM=01) / ends if (MM=02)
The indices refer to the zones in the order as they come in the zone's header. The first zone is always a reference to the itself (index 0x00), i.e. the zone where the header is in.
Type 1 and 2: (first word == 1)
Type 1: path with single end and beginning (MM second word == 00)
00000001 0000CCCC 01ZZPP** 02ZZPP**
- CCCC = count of path points - 1
Type 2: path with single beginning (MM second word == 01)
00000001 01ZZPP**
Type 3 and 4: (first word !== 1)
Type 3: path with single end (CCCC == pathcount)
CCCC0001 02ZZPP**
- CCCC = count of path points - 1
Type 4: path with multiple endings/beginnings (CCCC !== pathcount)
EEEEBBBB CCCC0000 + EEEE x [01ZZPP**] + BBBB x [02ZZPP**]
- EEEE = count of endings
- BBBB = count of beginnings
- CCCC = count of path points - 1