Difference between revisions of "NSD"
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|0x520 + (8 x s) + 0x0 | |0x520 + (8 x s) + 0x0 | ||
− | |Level Header Magic Number | + | |Level Header Magic Number |
|4 bytes | |4 bytes | ||
− | | | + | |0x1 |
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|0x520 + (8 x s) + 0x4 | |0x520 + (8 x s) + 0x4 |
Revision as of 22:09, 28 July 2015
NSD is a custom file format created by Naughty Dog for use in the Crash games. The root directory of a Crash game CD will have several sub-directories, with names S0, S1, S2, and S3; within these sub-directories are pairs of files with the name S00000**.NSD/.NSF. Each pair corresponds to a specific level in the game, and these files contain the game data for that level. An NSD file is essentially an index for its paired NSF file, but in Crash 1 it contains additional information such as a level descriptor/header and a loading screen descriptor.
Contents
Format
Crash 1
Offset | Field | Size | Value |
---|---|---|---|
0x0 | Entry Hash Table Offsets | 4 bytes x 256 | * |
0x400 | Chunk Count | 4 bytes | c |
0x404 | Entry Hash Table Size | 4 bytes | s |
0x408 | Unknown | 4 bytes | * |
0x40C | Unknown | 4 bytes | * |
0x410 | Unknown | 4 bytes | * |
0x414 | Unknown | 4 bytes | * |
0x418 | Offset of Uncompressed Chunks | 4 bytes | * |
0x41C | Compressed Chunk Count | 4 bytes | * |
0x420 | Compressed Chunk Offsets | 4 bytes x 64 | * |
0x520 | Entry Hash Table | 4 bytes x 2 x s | * |
0x520 + (8 x s) + 0x0 | Level Header Magic Number | 4 bytes | 0x1 |
0x520 + (8 x s) + 0x4 | Level ID | 4 bytes | * |
0x520 + (8 x s) + 0x8 | Initial Zone EID | 4 bytes | * |
0x520 + (8 x s) + 0xC | Initial Camera Path (Item Index) | 4 bytes | * |
0x520 + (8 x s) + 0x10 | Unknown | 4 bytes | * |
0x520 + (8 x s) + 0x14 | Object Type -> Executable EID map | 4 bytes x 64 | * |
? | Descriptor for 'loading screen' image | ? |
Structure
Crash 1
struct NSD
{
union
{
unsigned long entryhashoffsets[256];
unsigned long *entryhashbuckets[256];
}
unsigned long chunkcount;
unsigned long entryhashcount;
unsigned long unk_408;
unsigned long unk_40C;
unsigned long unk_410;
unsigned long unk_414;
unsigned long uncompressedoffset;
unsigned long compressedcount;
unsigned long compressedoffsets[64];
hashpair entryhash[entryhashcount];
struct levelheader
{
const unsigned long magic = ?
unsigned long levelID;
unsigned long firstzone;
unsigned long firstcampath;
unsigned long unknown;
unsigned long execeidmap[64];
};
};
Purpose
TBD